I1 Dwellers of the Forbidden City was release today on the FG Store.
Purchased! Excited to see other folks' converted products to FG for the ruleset.
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I1 Dwellers of the Forbidden City was release today on the FG Store.
Purchased! Excited to see other folks' converted products to FG for the ruleset.
I took this approach when trying to add a Gladiator class. I removed the the paladin stuff from the level advance stuff. However it seems to still add Turning stuff on level up. It also seems to not add the higher number for bonus Hit Points for High CON as if it's not a Warrior class. Guessing I have to dig around in the files to find this stuff.
Another thing, Half-giants roll 2 hit die at each level (prior to adding CON bonus hit points) regardless of class. Is there way to script that to happen when race is Half-giant? I can do it manually I suppose but it doesn't show what was rolled just what the results are (including the CON bonus).
EDIT: HP roll doesn't take into account the minimum HP rolls for high CON either it seems.
Really really wish there was a 2E bundle price! Just joined a game Would be nice to get some of the old Grewhawk mods available too.
So I figured out where to define Gladiators as Warriors. And that resolved the CON bonus for Non- Warriors being added on level up.
I still have to figure out where/how to extricate Gladiators from the Paladin abilities added each level (removing Turning ability, etc.)
Also would like to figure out if there is a way to add the extra Hit Die on level up to Half-Giant race.
As luck would have it, I was asked to DM an in-person (non-FG) 2e game a few weeks ago, and reinstalled FG just in case I could convince some old friends to join from out of town. FG had been missing from my PC since my Win10 upgrade because I wasn't actively in a game. When I opened it, I found it odd that the old 2e ruleset that I downloaded from the community years ago was still stored somewhere on my computer and FG found it. I didn't realize it was included by default now because the wiki (among other places) doesn't list it among the default rulesets. From the date of this thread, it seems I came back to FG just in time.
Thanks for the hard work celestian!
Figured out how to divorce the Turning, Divine Spellcasting, and Aura from the Gladiator class thanks to your direction.
One thing I noticed is there was a box marked AC. I assumed this was a bonus that would be added to AC on level up. I tried to use this for Gladiator Armor Optimization (bonus of 1 to AC every 5 levels). However, it seems to set the AC to whatever number is enter in there. Instead of improving AC by one at 5th level it set BAC to 1. Is that the intended use of the AC field in Class Advancement?
I did end up resolving the issue by setting an effect Armor Optimization; AC:[LVL/5] which did the trick.
The AC field in advancement is strictly for base AC updates. I added that so that the old style monks and similar classes could be properly configured.
There is currently no mod AC field in advancement but you could add an advanced effect of something like "Gladiator;Level 1;AC: 1" and add another for the other levels they get them.
The first review of the ruleset and content.
https://www.youtube.com/watch?v=3gJgS5BoQ78
Congrats Celestian. Always great to see your work getting some positive attention that you deserve.
Don't know if this is the right place to say it, but in the Complete Priest's Handbook, the "Cleric" of Literature and Poetry is missing.
Why they labeled those classes "Cleric" instead of "Priest" is beyond me - the whole point of the design of the Priest group was to be able to create those specific Priests.
Thank you sir!
As for the titles, I'm just going by what the Player's Handbook calls them: "Priests of Specific Mythoi". While it also says, "...clerics serve religions that can be generally described as 'good' or 'evil'. Nothing more needs to be said about it." Under "Priest Titles" it says "Priests of differing mythoi often go by titles and names other than priest. A priest of nature... could be called a druid. Shamans and witch doctors are also possibilities [for other kinds of priests]." I've always understood this to mean that only the cleric and the druid already had established names, but the rest do not, so they're called "priest of x" unless the DM gives them a different name. Besides that, only the cleric is the generalist, with a generic religion. Lastly, there's a section in The Complete Priest's Handbook entitled, "Toning Down the Cleric", which doesn't make sense unless "cleric" is specifically what the generalist is called.
This is all mirrored in the Wizard group, which have "Specialist Wizards", and the mage class is called "the most versatile types of wizards, those who choose not to specialize in any single school of magic." Since they name all the specialist wizards, they never say, "Wizard (Alteration)", they just call him a transmuter - but I wouldn't expect them to be called "Mage (Alteration)" in any case. If TSR had wanted to, they could have created a subsection under Warrior called, "Warriors of differing fighting styles" and said one example was "berserk" that you could call a "barbarian". I would expect that kind of subclassification to be listed as "Warrior (Berserk)" not "Fighter (Berserk)", because the fighter already has a specific set of abilities.
That all said, I was under the impression that Wizards of the Coast converted the Player's Handbook themselves, which is why I was confused - they'd be contradicting their own products, as I saw it. If you did the conversion under license, that's an entirely different story. You can call them whatever you like. :)
And you've done a wonderful job, so I should just shut up now.
Question: Is there a way to combine two different types of damage into one damage roll for NPCs? Such as, 1d4 slashing +1 cold. Right now, I don't see a way of it not being 2 die rolls.
Unless you use "powers" no. Weapon attacks damage entries are individual to be able to support the varying medium or large damage types. I do add a additional damage entry for creatures that do have a X damage + cold type added tho you can just use a power, set it up as a melee (or ranged) attack and have the damage for each.
Any suggestions on how to set up a creature with a resistance like this:
they suffer only half damage from nonmagical blunt and magical edged weapons.
is it half damage for any blunt or just non-magic blunt? If the former
RESIST: bludgeoning
RESIST: slashing, !magic
IMMUNE: slashing, piercing
Something like that I think?
Not home to test, I would review the 5E docs on these because it works the same between both rulesets for this.
regular
Temple of Elemental Evil came out today.
https://www.fantasygrounds.com/image...WOTC2ETOEE.jpg
Started a feedback thread for any issues/feedback you might have.
This... Is... Amazing!
I was thinking about using a few of the adventures modules with the 5e Ruleset, adapting on the fly. Is that possible? Or I have to be using the 2E ruleset to use the adventures?
Universal Modules
Typo in The Complete Priest's Handbook - not yours celestian, it was copied just as written in the original. Under the priesthood for Seasons: "His priests maintain the calendar and are often find astronomers." I think it was supposed to read: "are often fine astronomers."
EDIT: After all, we wouldn't want a Cleric (Seasons) to be penalized by his DM because he couldn't find an astronomer. ;)
Is there any possibility of having available for sale the 4 volumes of the encyclopedia magica, wizard spell compendium and priest spell compendium?
If yes, this should be a really great news!
If they did this I would like an additional sorting in the spell list based on spell rarity.
Another thing I wish they added was a spell sphere checkbox instead of a drop down. So if i'm a cleric I an check all my sphere and simply see all the spells I can take within those spheres.
Does anyone know if work is being done to convert the D or Q series to Fantasy Grounds? Everything done so far looks great and im running slavers now but id like to fold that into GDQ if they come out on FG.
Ok, i'm new here so sorry if this stuff has been covered...
I bought Fantasy Grounds because it says it has 2nd edition dnd ruleset and thats what we play.
I bought a 4 pack for me & my family.
Well I just loaded it, went through & registered it & started up a trial campaign, set it as a 2nd edition campaign..
There is NO modules. The only modules I find is a FG map and a calendar one. thats it. There is NO other modules listed.
When I get into the campaign and click on library there are still no modules listed.
When i go to create a character, the program loads no information for classes, races, anything really. They will load basic info for the stats I roll & put in and thats it.
I have no idea if I've done something wrong or if they expect me to purchase the dmg, players handbook AND the monsters manual to actual use the program.
welcome myrrdan
In Fantasy Grounds a ruleset has the coding that understands the core mechanics (and often many more) of the game system. It has character sheets and npc sheets and understands how combat works.
The actual rules themselves, the contents of the rulebooks, is all copyright material owned by the publisher (or author). A growing number of 2E sourcebooks and adventures have been converted to Fantasy Grounds format and are available for purchase in the store. When you buy content from the store licensing fees are paid to the publisher and a fee is paid to the person that converted the product and to SmiteWorks.
The PHB, DMG and MM are all licensed, official content. You can sort by ruleset in the store for D&D Classics AD&D 1e/2e and you'll see all the content currently released. There's also the bundle which is a pretty damn good discounted price right now with the big sale (IMO); https://www.fantasygrounds.com/store...d=WOTC2EBUNDLE .
Just so you are aware, these modules take a lot of time to put together, even if you are just talking about straight data entry, never mind any needed massaging of 40 year old maps etc... into the digital age.
That said, you can enter content yourself but it comes down to a time vs money trade off.
The 3 core rulebooks are very worth your time and purchase dollars.
That should have been MUCH more clear in their claim of 2nd edition ruleset....
I'm not buying players for each of our 4 FG copies, as well as DMG and monster manaul for me..
Not for something that could have been much more clearly laid out and wasn't.
To me it was just a nice little bait and switch.
I'm getting my money back.