Originally Posted by
superteddy57
So, I have worked on it a bit this morning and made some changes to items to help streamline weapons and producing skills. I added the suggestion from Refur for use with the modifier stack and also the way limits are calculated (I must have mis-read that it rounded down). Perception is already listed as a skill and is located in the skill list. I would just link it to the hotbar for easy access. I could add a roll button to the ability rolls frame, but feels redundant. Health and Stun are tracked in the top part of the charactersheet. As for Soak and Armor are tracked form the Armor frame and when rolling defense it shows the calculation of the armor from the items in the frame. I might be mis-understanding what you proposed and just need some clarification. I added a middle box for Edge to keep track of current usage. As for the character sheet, I made the text a bit smaller for the items to help add more items to the frames. I will release it after testing it out a bit to see if my changes made any bugs.