Its a shame, since hes refusing now to look in to the matter, since he believe's its CE thats causing the issue, when I know it isn't.
Its a shame, since hes refusing now to look in to the matter, since he believe's its CE thats causing the issue, when I know it isn't.
Maybe try showing him that thread I've linked. If you don't get any traction, there'll probably be a point where he'll encounter issues with players not being able to download new content from the GM. Then you can say "I told you so!" or just nod sagely - depending on your style! ;)
Yep, I run a game each week with up to ten players at once (yikes), and this extension is still a requirement for me and works just fine. Even on DotMM, and with more extensions and other modules engages than I care to admit.
I had a problem last week with players joining my game only getting blank maps (all black) for any maps we had previously used with the CE extension. This was after I updated to 3.3.9. Having the players nuke their player cache and restart FG resolved the issue for us.
New version of 5e Combat Enhancer released.
v1.5.9 (December 4th, 2019) (patch)
* Removing a target of an actor in a CT, by left-clicking the icon of the target, would cause an error. Fixed. [scripts/manager_targeting.lua: removeCTTargetEntry]
Nice catch, Sty. I think I hit on this a little while back and didn't know how to reproduce it cause next game session we must not have done that combination.
Also, I see you are working on FGU! Nice to have this go there!
You might break your signature links up with a linefeed, I kept clicking the first line and couldnt understand why the version numbers were wrong etc....I didn't know they were two different things. Great ext :)
@JLBatman
The credit for this particular bug actually goes to TheGeek.
He sent me a PM with the bug and solution. So 20-30 minutes of testing, with and without fix, updating, documenting, uploading, posting, post editing later etc. and here it is lol.
Though I no longer support this extension by and large with updates etc. As it is in it's final state as far as I'm concerned and I'll be moving to FGU at the first opportunity. I have snuck in the the odd version fix patch etc.
But all development effort will be going into FGU development. In the 5E Enhancer for example. :)
Currently however development there is slow, as certain functionality is not stabilized yet, it has not been optimized yet and the /reload function is disabled.
@flynnkd
Extra spacing added. ;)