Folks,
1.0.7 isn't really containing what I wanted, mainly because the community has been quite active and so I've switched to fixing issues and adding features.
This isn't a complete list, but I want to get this over to FG so that the bug fixes etc are with you as soon as.
- Fixed issue with Characteristics with a value of 15 (NPC's and PC's)
- Added PSI stat (to the main stats)
- Weapons - The Data has been updated to show which 'Skill' is required.
- Weapon Attacks - there's now the characteristic cycler (allowing DEX/STR/PSI/-) which shows the Characteristic DM
- Weapon Attacks - the associated skill is now shown and linked, so changing the base skill value will auto-update all attacks.**
- Weapon Attacks - the total Attack (characteristic DM + Skill) is calculated
- Wound Tracker - Fatigued is now a checkbox, checking this will apply a -2 to any Skill/Attack roll made.
I've looked into removing the attack WHEN a weapon is removed from the Equipment list, however it's not working (the event doesn't fire), going to email MW to see if it's fixable.
I've also tidied up some data, fixed all the niggles I've noticed (and forgotten).
** Skills linked to weapon attacks use the format 'Gun Combat (Slug Rifle)' as per the rulebook, however it will fall back to 'Gun Combat' if the specialisation is not found, then 'Jack of all Trades' plus looks for plural spellings 'Gun Combat (Slug Rifles)'.
** YOU WILL NEED to delete weapon attacks and re-create them by adding the Item back into equipment.
The next update I'd like to finish off Weapon Attacks if there's more to do (I don't think so), and look at PSI abilities and come up with a system that's easy to use and automated.
Plus the next update will be in October, my calendar is a lot less busy now till the end of the year.
Cheers,
MBM