Originally Posted by Craw
The current "simple" system is as highly specialized as any of the other systems mentioned. How many fighters don't take weapon focus and weapon spec. in a single weapon? Frankly, given the generic nature of weapons in 3.5e (of which I am a fan as a DM) higher penalties for non-proficiency don't make a lot of sense. "Simple weapons" are really low-damage weapons. "Martial weapons" are higher damage weapons. "Exotic weapons" either give a slight damage bonus, or special attack options. In the current mechanism, is there really that much difference between a longsword and a battle axe? And I realise that may specifically be why some want a more detailed proficiency system. If so, they should address the differences in weapons in conjunction with the proficiency system. Weapon speed, reach, armor type, etc. are all candidates for increased complexity. Of course, the increased complexity is exactly what the current system is set up to avoid. As an already harried DM, I avoid increased complexity like the plague. But others may not have such a problem.