PEBKAC :)
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Small Issue noticed with FGU and this Extension:
When loading a 5E Game (clean, fresh no other extensions) I get this error message:
Unable to locate extension file (Current HP) (campaign/template_char.xml)
Additionaly I noticed that a Player connecting to my game hosted on the cloud server they do not actually load the extension. (But also no other one like Decals/Themes, so most likely that is not a issue with the Extension itself.) Since I can use it when using a second client, I guess my players also have to load the extension themselves instead of recieving it via joining my game?
Seems that with the current Unity Version that does not work all the time. My Players did not see the extra HP Field that this Mod adds, when just joining my game. But once I did send them the .ext File via Dropbox and they had placed it in their extension Folder, everything worked fine (Except that "Unable to loacte" Error, that this time everyone gets, but as far as I could see did not actually impact anything)
I haven't been using Fantasy Grounds to run a game in some time. I'm not sure what's all changed with the 5e character sheet in Unity or mods to be able to diagnose this, but I'm guessing they changed something this mod depends on.
The biggest issue with extensions and FGU is properly formed xml. The parser used by FGU is more strict than FGC. The second area of course is in regards to images. The 5E ruleset itself has no changes I'm aware of between FGC and FGU.
This extension is great, and in my humble opinion, should be the default behavior of the 5E ruleset. However, I'm having trouble with temporary hit points. If a character has any, they are not removed before "current hit points" are reduced. It seems that they are ignored altogether.
Could you consider subtracting from the temporary HP before reducing the current HP?
Or, am I misinterpreting the 5E rules? I've been playing since the boxed set in '82, so I get my editions confused sometimes.
You are correct, temporary hit points get used before current hit points. I haven't used this extension but I am assuming that the author knows this and the extension should work in this way. Check that you don't have any other extensions loaded that might be interfering with this one. Test in a new campaign with just this extension.
I've just tested and it worked fine for me. I had some temporary HP setup for a PC in the combat tracker (shown in blue) and when damage was applied to that PC the temporary HP were reduced as normal. When there was no temporary HP left, wounds were applied to the PC and the current HP were reduced accordingly.
If this doesn't work for you, then (as Zacchaeus suggests) try it in a brand new campaign with only this extension enabled. If it still doesn't work, post a screenshot with the combat tracker and the chat window showing the issue.