They should be exactly the same as the PDF, sometimes we change them so that they will parse. The publisher frequently uses different phrases for the same effects. This makes it difficult to parse.
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Thanks. Will try it.
Right but I think that was the point of their original post. to bring light that those spells were messed up. I think they were just posting a bug.. in the bug thread.
I haven't seen this reported so far (or may have overlooked - in that case, sorry!)
The spell tab on the character sheet has oddly aligned fields, UI is set to 100%, vanilla Starfinder, no extensions.
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Definitely not seeing this in FGC. Are you talking about Unity?
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Yes, in Unity. Sorry, forgot to mention.
As this seems Unity related and not necessarily Starfinder it might make more sense to move it to the Unity forum, yes.
Second. Search did not come up with anything. the Genetics Primary study is missing from pop up selection list.
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Madman..
No need to respond ...
[FGU] Starfinder Rules System:
CT: Ties in Initiative are not being sorted by Init Bonus (higher first) and then DEX Stat(?).
Cheers
Starship Combat Support:
I noticed that for every starship I create, the current power level exceeds the power core's maximum. Please advise. See the Drake & Pegasus screenshots attached.
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Does it sort initiative properly in FGC?
The thrusters have a lesser PC value than Drift engines do. But i guess it's diminutive.
Query for Starfinder ruleset folks: When trying to 'forge' a computer it seems that all of the items classified as upgrades and modules populate the equipment side of the forge rather than the 'item template' side of the forge. I assumed it would be like forging armor, where the armor goes on the equipment side and the upgrades go on the template side. What am I missing?
One of my players wants a tier 1 computer with the following modules/upgrades: control (complex), secure data (average), artificial personality, range II (not even in the ruleset, so I created it myself - and it works correctly [i.e. and upgrade goes in the template column of the item forge], firewall, and wipe. Currently, if you open the template to go into the item forge you can drag the tier 1 computer into the equipment column, but all the computer modules and computer upgrade also only populate into the equipment column, so it treats all of them as individual items rather than categories to be added onto the computer itself - as far as I can tell, anyway. TBH - I'm a novice user so I may be doing this whole thing incorrectly...
Yeah, probably needs to be looked at. Seems like modules should be treated the same as item templates as far as the forge goes...
Spells that apply to both Mystic and Technomancer do not show up when you filter Spells by Class, example, if you filter Technomancer Spells, Daze does not appear
It looks like companion feature absolutely doesn't work. I can "create" companion, but I can not edit anything. I can not edit wounds, size, type. I can not even choose race from premade companions, because there is no any field to drag and drop it. But I see absolutely useless fields like armor for companions. Maybe I do not understand something, but there is a SPECIAL option for companions in PC creating, but it does not work. One of my players has a companion and her companion is not standard companion from Pact Worlds. Another player has sqox pet, but for him I can use NPC prfile after all.
Did you follow this? https://www.fantasygrounds.com/forum...l=1#post460140
Thanks. It was helpfull.
Can that video be pinned to the top of the forum?
When I open any Feat in FG unity I get this error
Script execution error: [string "feat_stats"]:11: attempt to call field 'update' (a nil value)
After that I can see the Feat information however it won't let me enter edit mode (I'm the GM in this case).
Done.
I thought I could report it in this forum. Sorry!
ok... lots of pages here... did not see it in the first few pages ... and not sure if it is just me... I just got here so REALLY new... I bought the Starfinder Core rulebook and cannot find any ARMOR UPGRADES... tried loading both the GM and Player versions... nothing...
Hi,
I've tried searching through the thread, and I apologize if I missed something, but we are having problems with a couple of things. The biggest thing right now is that our friend playing a Soldier isn't benefiting from his soldier traits. We have only attempted with Blitz so far, hopefully that's the only one with problems. It is supposed to add a +4 initiative bonus and a +10 to move speed and his character sheet fails to reflect that. He's tried remaking a couple of times and the GM has as well.
Is there a way to correct this? I know we can manually enter some thing's, like a +4 bonus to initiative, and at this point we all know he has 40 ft. of movement so we can just play it out, but it bothers me it isn't working automatically.
Many things, such as these things you are pointing out, are not automated. It does take quite a bit of time to automate many of these things while also trying to put out new content that also requires rules changes (such as Alien Archive 3 and COM, for example), plus there is the whole debate in the community between those that want automation and those that want a complete sandbox with minimal rules being handled.
Automation for initive and movement bonuses make sense. After automating, do what you normally do with everything and make it editable. Right?
And that's fine. I should have said, that it bothers me because I wasn't sure if we we're doing something incorrectly or if it just wasn't automated. Now that I know, it bothers me...less. I appreciate the work. I agree with the other posts that I would personally wanted it automated if paying for a program like this, I assumed that's part of the attraction, the other part, and what we use it for, is connecting friends that are across the world.
Thanks for the update!