There really isn't too many. And all of those are either a 20% chance (concealment) or 50% chance (total concealment). Effects for anything with a miss chance can simply use CONC or TCONC tags.
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Spell issues encountered while creating effects for spells that need them.
Ruleset Version: 1.0.10
Starfinder Core Rulebook:
Fear I-IV, part of the spell text is in the SR box.
Flight I-VI, part of the spell text is in the SR box.
Life Bubble, part of the spell text is in the SR box.
Ray of Exhaustion, part of the spell text is in the SR box.
Pact Worlds Players:
Digital Doorway, part of the spell text is in the SR box.
Mental Block, there is a "than 30 ft. apart" in the spell text box when it should be in the target box.
Samarex,
I know this was asked before but I di not find an updated answer, but there are npcs that do not have weapons links. All their weapons need to be manually looked up to see things like range etc. Is this something that will be updated?
Example: Security Guard- Has a pulsecaster pistol but no way to look up the weapon directly.
Cult Initiate - frostbite class- zero pistol
Gang Machinist - Static Arc pistol
Space Pirate - Tactical semi-auto pistol
Some npcs do seem to have item links listed for easy lookup.
Found a bug in 1.0.11 with concealment, once I trigger it all the rolls have the miss chance until combat ends with a rest or I restart the game. I don't think that is how it should be working.
I looked all over for this, but I can't find the "sickened" condition. Am I just missing it?