Something I just noticed recently when you clear all initiatives it doesn't reset the round to 1 and clear the turn, it just simply removes initiative roll values. It doesn't work like 5E ruleset does, is there a way to reset the CT?
Printable View
Something I just noticed recently when you clear all initiatives it doesn't reset the round to 1 and clear the turn, it just simply removes initiative roll values. It doesn't work like 5E ruleset does, is there a way to reset the CT?
I created a Soldier with Blitz ability and then dragged the class feature Rapid Response to the Class abilities section. This should have give +4 to initiative and +10 to move but it did not do this.
I also noticed that the character was automatically given a feat but that does not happen until Level 2
I seem to be getting a -4 modifier for entangled condition instead of -2.
Just finished a game session an observed a damage calculation issue. When I rolled a crit (nat 20) it did not double my successful Trick Attack damage. I was surprised when I didn't get a "shower" of dice for the damage roll. Please advise.
We have that on the issues list- Until we get it fixed just roll your Trick attack Damage again.
But as a Side note a natural 20 is not always a [Crit Hit]. If the total roll exceeds the targets EAC or KAC then its a [CRIT] if lower it should be just report [AUTOMATIC HIT] (which just does normal damage).
@All,
Good Morning, with the current status of FG to help us answer when your reporting a bug please include what your running
--FGC or FGU
--If FGC are you on Live or Test server.
--What SFRPG Revision is reported in chat.
This information lets us know where to look and how we need to set up to verify the issue.
Thank You
Please note...if you are running Fantasy Grounds Unity, ALL bug reports should remain in the Playtest forums for now.