PC Crit Attack/Damage broken Revision 1.1.0
For PCs Only NPC are fine.
When rolling a natural 20 it just reports [AUTOMATIC HIT] and doe not register a Critical hit.
I will look into this ASAP and have it fixed for next update.
"Spell" added to type of damage when taking into account immunity.
When the user does damage to lets say a Glitch Gremlin with the spell "Overheat", by default the Gremlin will take half damage from the attack. This is because the default is set to Spell Damage (Yes) which adds a second type of damage to the attack.. I.E [Fire, Spell(2d8)]. This should ONLY contain the fire damage type when inflicting damage to the gremlin..
Example..
Sargon: [DAMAGE] Overheat [TYPE: fire, spell (2d8=9)] [2d8 = 9]
Damage [5] -> [to Gremlin, Ship Glitch] [PARTIALLY RESISTED] [STATUS: Wounded]
After selecting the Spell Damage and turning it off...
Sargon: [DAMAGE] Overheat [TYPE: fire (2d8=3)] [2d8 = 3]
Damage [0] -> [to Gremlin, Ship Glitch] [RESISTED] [STATUS: ]
Death effect on creatures when health restored in Combat Tracker is persistant
IF the DM restores hitpoints to a dead creature in starfinder, that creature still puts out the effect message for not having resolve points. See the combat log below.. This should be that if the goblins status is anything but DEAD, the effect message should not appear
Sargon: [DAMAGE (M)] Staff, battle [TYPE: bludgeoning (1d4=3)] [1d4 = 3]
Damage [3] -> [to Gremlin, Ship Glitch] [STATUS: Healthy]
Sargon: [DAMAGE (M)] Staff, battle [TYPE: bludgeoning (1d4=2)] [1d4 = 2]
Damage [2] -> [to Gremlin, Ship Glitch] [STATUS: Wounded]
Sargon: [DAMAGE (M)] Staff, battle [TYPE: bludgeoning (1d4=1)] [1d4 = 1]
Damage [1] -> [to Gremlin, Ship Glitch] [STATUS: Wounded]
Sargon: [DAMAGE (M)] Staff, battle [TYPE: bludgeoning (1d4=4)] [1d4 = 4]
Damage [4] -> [to Gremlin, Ship Glitch] [STATUS: Heavy]
Sargon: [DAMAGE (M)] Staff, battle [TYPE: bludgeoning (1d4=3)] [1d4 = 3]
Damage [3] -> [to Gremlin, Ship Glitch] [STATUS: Heavy]
Sargon: [DAMAGE (M)] Staff, battle [TYPE: bludgeoning (1d4=4)] [1d4 = 4]
Effect ['Dying'] -> [to Gremlin, Ship Glitch]
Damage [4] -> [to Gremlin, Ship Glitch] [STATUS: Dead]
---GM SETS THE DAMAGE TO THE GOBLIN TO 0
Sargon: [DAMAGE (M)] Staff, battle [TYPE: bludgeoning (1d4=2)] [1d4 = 2]
Effect ['Dead [No Resolve]'] -> [to Gremlin, Ship Glitch]
Damage [2] -> [to Gremlin, Ship Glitch] [STATUS: Healthy]