Dumb question #7468: Where can I get my hands on the latest updates for this system? I have WOIN for FG, but want to check out v1.0.6 ASAP! Please help?
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Dumb question #7468: Where can I get my hands on the latest updates for this system? I have WOIN for FG, but want to check out v1.0.6 ASAP! Please help?
Hi and welcome Kosh Kaltu
You can switch FG to Test mode and you will sometimes receive updates earlier but this update is not yet in the system.
Hi Eric,
Version 1.0.5 should be with you now, please check to see if Dodge is finally there!
Cheers
Hi Hawkwind,
Ah yes, I know what you mean now. Thanks, I'll look at this later, see what's needed and how easy.
Still working on 1.0.6.
Cheers
MBM
Morning All,
Progress on 1.0.6 continues along with me re-parsing the O.L.D. v1.1. rulebook.
This is what I hope 1.0.6. contains:
Complete - Replace weapons/psionic attacks with a much better system (so you can add your own)
Todo - Allow SOAK to be 'calculated' based on Natural Armor, Physical Armor, Shield, Helmet, Exploits and Misc bonus.
Todo - Add flags to Weapons to indicate which of the SOAK 'types' it ignores - ie Desiccating touch. The hybrid's natural attack enables it to desiccate a victim by touch. Armor SOAK protects against this, but not natural SOAK does not.
Todo - Critical Hits. If an attack does multiple damage types (e.g. piercing/poison) then both statuses are inflicted on a critical hit (this will be an OPTION called 'Critical Hits "Simpler" or "Standard" - Simpler will inflict only the 1st damage type critical (as per current versions).
As you can see this is all based around combat. I'm hoping with these changes that Combat is pretty much complete.
1.0.7. will focus on data, creating your own Exploits, Skills etc. I think going forward each update focusing on one area makes better sense.
Also 1.0.6. contains an updated N.E.W. Theme. I've optimised some of the images and changed the fonts to FGF format making the theme load so much quicker.
Cheers
MBM
Hi Making a character today. Discovered Android Repair is missing from Exploits.
Also when creating a new exploit I can't seem to give it a name .
Does anyone have a generic npc list you can import in to FG or do you have to write them all?
1. I'll add Android Repair in the next update.
2. Exploits and most data will be able to be fully created in 1.0.7 (which might roll into 1.0.6 - due end of the month).
3. I've been working on a free Bestiary for NPC's, slowly working on it, so you'll have to add your own unless someone else has built a library. Death on Ascalaon is coming soon, that's got a lot of NPC's in it, and it's free.
Fabulous! Big thanks and thumbs up!
Ah ok. Cheers.
Yeah I saw Death in Ascalaon arrive today. I'll take a looksee.
I notice testing a skill check So stat has 7 (3d6) skill is 1 (1d6) shouldn't that be a 4d6 roll? However when I drag from the wee dice I'm only getting 3d6.
Sorry new to FG and WOIN so excuse me if I start talking out my arse.
Thanks! I've recently had memory loss due to medical problems and I'm trying to get back to normal. Simple things aren't so simple anymore, so I greatly appreciate your kind assistance. :-)