Originally Posted by
Paul Pratt
spite,
I looked into the skill list deeper and I remembered what the compromise was. When I first made the ruleset I didn't have the basic skill list auto fill, you added every line or made a custom library to drop links.
I had several on these forums ask for an auto filled list they could add details too. When I made the change, I realized anyone that had custom data libraries, (like me) were going to be frustrated that their custom data was overwritten each time. So, I made a compromise that I think works ok. If you made any custom skills, they can be added to the basic skills or advanced skills list and they will not be overwritten. If you made a library that contains the basic skills, then the ruleset auto fill data is less complete.
What you can do is this.
Like the skill roll field and the advancement fields the shortcut link itself can be modified. Middle mouse click and you can delete the link that is auto generated. If you have a full blown skill library with descriptions, (for me custom descriptions), players can drop your library links on the empty shortcut and use your data. They will not be overwritten. The player will have to do a one time list link replacement to use your data. Still less work than entering everything by hand, but more work than a blank list you can drop your data on.
This was a compromise. For those with no libraries and those with libraries. That's the thing about writing rulesets for games that we can't support with modules due to copyright and licenses. Either very generic, or you try to add features that feel not quite finished.
I hope that helps and works for you.