It's a known issue. And hopefully is included in the fixes I have coming in the next release.
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Was the ruleset silently updated? I get a 3.11.0 version
ronnke,
Will one of the new features be token sizing like for the D&D rulesets - i.e., small, medium, large? I can't upload an attachment or a screenshot for some reason but if you reference this video https://www.youtube.com/watch?v=Ibr8cncALsI at the 3:11 mark, you can see the green and red squares around tokens denoting they take up 1x1 squares or 2x2 squares.
I know that I can scale with the mouse wheel, but it would be great to be able to set the image size class in the character block - PC or NPC.
TIA!
Token scaling to SM and Reach are features that already exists in the ruleset. You will need to have a value in the SM and Reach fields of the PC/NPCs when you drop the character tokens on a map. You will also need to have the Auto Scale Token option enabled for the token itself to scale. If the Auto Scale Token option is set to off then the token will not scale, but the green and red Size and Reach circles will scale.
Awwww!!! You are correct, sih! (You wrote it so of course you are!)
I missed it somehow. Thanks for correcting me straight. Does the scaling on SM go off of the minimum for that SM? Or max? Or somewhere in between?
It goes off the minimum, but GURPS is a little bit handwavy about SM specifics. A 12ft python by GURPS standards would be a SM 2 creature. It's longest dimension makes it SM 2....but is it really the same size as a wagon, which is also SM 2, or as easy to hit as that wagon?????
Agreed. And it doesn't really matter if something like a mecha is 30 feet tall if you're looking straight down and trying to block off it's square footage for a battlemap.
Did anyone have a chance to test the new FG 4.5.0 release? I have a game tonight so I'm not planning to update unless somebody else has already tried it out and can give a green light.
Ruleset updated.
FYI. The GURPSCore Theme still has a number of issue which will be fixed when Gigermann can get around to it. The FG default skins work fine.
- GURPS 4e Ruleset v3.11.1 - 9th Mar 2024 (FG Unity Only)
- Fixed: FG/CoreRPG (Ver 4.5) breaking changes.
The GURPSCore skin has been updated (ver 0.74) to fix the most critical issues. It requires more work, but this will happen at a later stage. Remember, the default FG themes work fine if you are having trouble with the GURPSCore theme.
Another update to the GURPSCore theme is available.
A new ruleset update is available.
- GURPS 4e Ruleset v3.12.0 - 12th Mar 2024 (FG Unity Only)
- Fixed: Minor FG/CoreRPG (Ver 4.5) breaking changes.
- Added: Ability to output Traits, Abilities, Items, Vehicles, and Notes to the chat window.
- Other: Refactored ruleset code bring it inline with FG/CoreRPG changes.
awesome job ronnke, thanks for your ongoing efforts.
Good evening. Does anyone else have problems with the FG "calendar" functionality? I get a bunch of errors whenever I click on dates etc. Not sure how long this has been going on...
Hellow, ronnke. Thank you for your work!
At the moment, when the face indicator is turned on, the tokens do not rotate, when it is turned off, they rotate.
Is it possible to make individual switching buttons for tokens or a hotkey that was pressed to switch from the front indicator to the rotation of the token?