I can drag and drop weapons, armor, and gear from a library module I build to my character sheet?
GB
Printable View
I can drag and drop weapons, armor, and gear from a library module I build to my character sheet?
GB
And I was giving my suggestion as well - to not change that feature, other then segregating the spells separate from the skills. :-)
Ah, OK. Then let me rephrase my support of being able to drag and drop for different item types! Thanks for clarifying Andraax!
GB
First, Ronnke needs to add support for those item types - then the export and drag / drop from modules should be automatic because this ruleset is based on CoreRPG. :-)
Both points are valid.
I asked this question in the early days and there were differing opinions then, so I kept that in mind when working the database for PCs and NPCs. In terms of structure, they are the same under the hood, it's only the quantity of data that changes. I should be able to accommodate both camps with a configurable option. If the GM wants, they can run with the lightweight NPC sheet/data. They can likewise set the option, and then open NPC's in a full character sheet with extended data requirements.
Ronnke...You are the man cool guy! :rv:Quote:
If the GM wants, they can run with the lightweight NPC sheet/data. They can likewise set the option, and then open NPC's in a full character sheet with extended data requirements.
It is possible this bug still exists. Make sure you have the latest version of the ruleset (v3.0.4 as of this post), then try again. If the error still persists, then can I ask you to zip the "db.xml" file in your campaigns folders and send this to me, either as an attachment in this thread or via a PM. Thanks.