Just touching base. I'm back from a vacation and in the week I have left before going back to work, I will be working on the ruleset. New release coming soon! :)
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Just touching base. I'm back from a vacation and in the week I have left before going back to work, I will be working on the ruleset. New release coming soon! :)
Awesome! Where does a person from Australia go for vacation?
Let's see.
Land with the deadliest Snakes. Check
Land with the scariest spiders. Check.
Land with the toughest Men. Check.
Land with the most beautiful women...
Who am I trying to fool. Why would any able bodied man of Australia want to leave to visit some other land - when they already have the best women?
*teasing grin*
Just curious how does this ruleset handles a d66(1d6 tens and 1d6 ones)? and is there a way to port that out to more core since I think other rulesets/game systems would/could benefit from that. NVM core has it handled.
Ronnke, in case you aren't aware, there appears to be some incompatibility between the Gurps Ruleset and Delux-Oz's sound extension. I thought it was just me doing something wrong, and mentioned it to him here, https://www.fantasygrounds.com/forum...ension/page135
I don't know when the problem first showed up (which version of the ruleset), because I still have all the sounds I set up with his extension originally. The links and triggers are working, but "behind the scenes" as i can't access any way to view them and/or modify them.