Thanks. :)
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One question to start. What is the intended use for the -HP field in the combat tracker? Didn't it go negative before?
How is this field meant to be decremented? If I increase injury to an amount greater than max HP, the -HP field does not increase (or decrease for that matter) and the "normal" HP field still goes negative.
It will indicate the multiples of negative hit points. So if you increase injury to say 2x HP (the character should be a -HP requiring a death roll) then the -HP field will indicate -1xHP. It makes it easy to see when a N/PC requires a death roll and also the penalties for unconscious rolls. Hope that helped.
I've uploaded Release Candidate 6. Use the same link. This will probably be the last RC, pending any identified bugs/issues, before proper release.
- Added item type dropdown selection.
- Added vehicle type dropdown selection.
- Fixed issue with adding inventory is added as unidentified items.
- Fixed encumbrance spelling.
- Fixed known issues for using ruleset with FGU.
- Minor bugs.
So I fiddled around a bit with RC 6 in FGU. I imported 4 characters I made to check the original ruleset out. I imported them, and all seemed fine, and i added them to the combat tracker in FGU. There i did find something strange. 2 of the characters speed was 0 in the combat tracker. I figured i would check if it was only FGU, so i started FGC, removed them from the Combat tracker (it all looked fine and dandy), and added them again. and the error was there too.
Captured from FGC
/H