Is it my impression or is the download not going?
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Is it my impression or is the download not going?
coming back to say that the perception fault was mine and yes it is working.
I just want to say thanks to ronnke (and to all who may have helped) for this GURPS work. This is what makes FG great. What a community of talented, and dedicated creatives. Thanks so much. I especially enjoy the export for GCA. I can't say enough. This is why I stay with FG, invest in it and promote it. GREAT WORK!!
BTW - Is there a patreon to donate to?
Hear hear.
So, I've had a FG Classic license since 2011, but hadn't used it since 2013. This ruleset is what drove me to get an FGU ultimate license. We had our first game last night during which we REALLY drilled into the ruleset for combat. Everyone was wowed, and combat went so smoothly thanks to all your good work. Thanks again.
If SJG is listening, I would totally pay for this ruleset and any related content. $$$ ;)
Minor ruleset update.
GURPS 4E Core Ruleset
Download latest release from here: https://bit.ly/GURPS4ECore
(This update v3.6.x will make irreversible changes to the campaign database. As a precaution, backup your campaign folder before applying)
- GURPS 4e Ruleset v3.6.1 - 3rd Apr 2021
- Fixed: Script errors related to 0 point Techniques.
I know this might sound dumb but what do I do with the GCA export zipped files?
You export them as xml:s and then import them into Fantasy Grounds as a Character or NPC. It is all shown how you do it in this video. https://youtu.be/CHn7jkM0UFQ
In this case, I separated the extensions by renaming it to the Unity version and Classic, but I'm just using the unity version and I'm curious to know how the visions and lighting will behave in GURPS.
Any plans for inserting race and character templates in the ruleset?
The ruleset has been updated. This was only supposed to be a bug fix release to address a theme compatibility issue, but I accidently merged a feature from a future release...So it includes resource tracking.
You can track things like Long Term Fatigue, Radiation Threshold Points, Powerstones, etc. I'm sure others will find different uses for it.
Nice!
Hello and thanks for making this awesome ruleset.
I have a question:
I want to make damage dices auto-calculated. x2 for impaling, x1.5 for cutting, etc. I can make /roll 1d6*2 for impaling and it automatically multiple the result of the dices. However, I cannot make /roll 1d6*1.5 for cutting damage. It seems like macros cannot use decimal numbers. (I have tried /roll 1d6*1,5 with comma too).
Is there any way to make it work?
I hope this is not the wrong place to ask, and thanks for all the answers.
Thank you for reminding DR rules.
We are playing a Supernatural-inspired campaing (inspired from the TV show) and characters don't have any armor on them. (EDİT: The monster they are chasing either)
Apart from that, I totally have forgotten the DR rules you mentioned :D I am a brand new GURPS GM. So, thanks again.
That's a GREAT job, thanks a lot
Hi! Try, instead of a decimal number, using a fraction. For instance, in your example, you'd achieve the intended results by typing </die 1d6*3/2>.
Maybe this is also coming in handy: https://www.youtube.com/watch?v=huFgen7-TUQ
Nice regards! ;)
Yummy !
when importing from GCA if there is an & the import fails eg spells from the Communication & Empathy college. you have to go into the XML file and hand edit the & out
Where is the source for this ruleset hosted now? The github looks like it wasn't updated in a long time.
Well, how do you like that? It's just like me to do things the hard way. :)
It's no secret that I'm a supportive GURPS lover with "full" automation here at Fantasy Grounds and that I like to keep making front end changes to many other rule sets, it's also no secret that I keep looking at the forums every day from FG, to see if things left the wish or suggestion list, so I'll ask: Has the project stalled or will we be surprised with any improvement? I'm looking at the wrong place and these changes have already been released and I lost the link. And I take this opportunity to say that GURPS in Foundry is more complete and automated compared to what we have here, I confess I'm not going and I don't want to change platforms, but it would be nice to be able to apply effects, create modifiers, have separate damage by body part, calculate the amount of total damage by type and after having the resistance calculated. I know it's hard work but it's something that would make it a lot easier.
Hello there and thanks for making this ruleset.
I am considering creating a mod which contains all of the skills, advantages, disadvanteges, spells, etc. for private use. Honestly, I want to share them but... It seems like Steve Jackson Games doesn't like to share such things. I haven't find anyone who did and share this. Also, some people are arguing about copy-rights, etc. I don't want to make trouble.
Since it takes too many hours to copy/paste the things from PDFs into FGU, I want to be sure that it can be usable in the long-run. What I mean is, do you planning any major changes on the ruleset which may corrupt the module datas I might create? Am I planning something un-useful or stupid? And, do you have any suggestions?
I want to do this because almost all of my players don't want to make endeavor while creating player characters. Drag-drop mechanics is soo powerful that they cannot give up the comfort they find in FGU version of D&D ruleset.
You can make characters in GCS and import them into FG ruleset. It has a few issues that you have to manually fix, but it works! That has full drag and drop, with references, modifiers and more.
I don't SJ Games care about all the skill names and advantages names being in FG (I'm not going to test it either way), but I think they want the substance and content of their books to be in the book so that they are paid for people playing and using the game. Sounds like you want all the text from the books in FG as well, and that's definitely copying the text, which infringes on copyrights.
Thanks for answering.
GCS is an outstanding tool, indeed. Unfortunately, I am having some problems with it. Most of the times, while I try to import those files in FGU, it says "Import: An error occured while parsing EntityName. Line xxxxx, position yyyy" as an error. The numbers change from time to time. For example, they are "Line 130, position 41" right now.
I am using linux, I do not know if it is happening because of that. PS: I am not a good linux user and lack of terminal skills
I deleted some of the things that I add on my GCS character. When I delete all of the spells, importing process worked without an issue. Advantages, skills, etc. doesn't have any affects on that.
I deleted the character and try to export/import the ones on the Basic Sets. Despite their being without a spell, they couldn't be imported either.
İt can be imported as a NPC, though.
So, I couldn't find what causes the problem.
Also, I do not know if it was caused by Fantasy Grounds Unity GURPS 4e ruleset or GCS. I have tried to inform the person who created GCS on the Discord, though.
UPDATE:
It seems like FG inport system doesn't put up with special characters on the names and descriptions of the things. I have deleted all of the & characters from schools names of the spells, and it could import them without an error. I have deleted & characters from the chategory of pre-made PCs on the basic set, and it worked too.