What is Don in Defenses?
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What is Don in Defenses?
Is it time for me to wear each piece of armor?
And unintentionally I realized that adding combat weapons and defenses are perfectly added combat flap, only melee weapons that add but are not going very well because in the fields I place SW and THR...
This is the intended functionality. By leaving the damage as SW or THR instead of automatically converting it, it would serve as a reminder for the user to also update the level and parry fields. You could also enter the different attack modes in the damage field (eg sw+2; thr-1) and then manually give them their own mode line after dropping onto the character sheet.
This functionality is likely only temporary and will change when proper handling of modes is implemented.
I noticed when i was filling in some Vehicles that the "HT" does not have a field in the Vehicle item thingie...
/H
The Defense fields had Don but doesn't have LC for Armors
How to use holdout? How to fill the field?
Understood, I am searching in the basic set :D
I think because this I don't find the info :D
And I ask, because text or number doens't appear in the table....
As I like to move and change the look of things here, I made the correction: D
I know I really like to change the look of things: D
Of course I'm making these changes in the layout to please me, like HP to the Shield, the extra fields in melee weapons, sorry I do not know how to put these new fields lined up under the original fields.
Attachment 22819 Attachment 22820
I try and track it as well - for my more gritty, fantasy survival game where resources are scarce and the displaced, racially diverse, experts in their professions try to Robinson Crusoe there way around :-)
Here is the extension, it is worth remembering that I still want to add the HP of the shields to the CT and the NPCs and if my intelligence allows them to lose their life by taking damage, just like the characters ...
Just for the sake of curiosity, will it be possible to create these wonderful tables for "generic" items?
No, I am talking about miscellaneus item table list, like weapons, vehicles
example:
Name - Hip Quiver
Item - Generic
sub-item - Weapons and Accessories
and then appear in a list table :D
I do not know but I think generic items deserve a table for them, to stay separate from the rest and also look more beautiful.
I don't mind them all together. If you needed them separate, can you just add them to another folder under items, yako? That way if you want to just see those items, you can use the dropdown to just select that folder?
It's getting beautiful, it's being made in the hand, but soon I'll have my items module including the ability to buy and sell ...
Attachment 22842
Would there be any potential to add a pop-out tracker of some variety for resources other than (though if pop-out, might as well include) FP and HP?
A window that creates a List with the fields [Name] [Current] / [Max] would be sufficient perhaps? This would be suitable for tracking anything else that might bneed to be tracked in a hurry without having to try manage them in Inventory / Abilities pages mid-combat. Thinking of examples such as Energy Reserves, Ablative Armour, Ammunition, etc.
I'd make it myself but I'm still trying to get my head around Fantasy Grounds' system for actually modding it. I'm impressed you've done so much already!
As GM, I use Notes for longer term info I want to capture and manually add and track any round-by-round info (positional statuses, status effects, and even current ammo) on the Effects area of the Combat Tracker. For each person as the Combat Tracker ticks through, I update any applicable line-items like this as necessary. You could opt to do this all via Notes if you don't like it popping through the Combat Tracker. You could alternatively as GM, add a new story instead of using Notes for the info if you prefer it there instead of Notes. Would either of these approaches work for you, DingoSoulEater?
Ty for ruleset.
Welcome GreyPeace!
What sort of GURPS do you play?
Hello!
I'm very new to Fantasy Grounds and I wanted to ask if there were any means for me to modify this theme to localize it in another language (italian, specifically).
Hello! And welcome to the FG forums.
There is a LPAK project that describes how to translate various rulesets. See this thread: https://www.fantasygrounds.com/forum...roject-Program
When the Drag and Drop function is available, will new icons be created?
Something like that, I click the advantages button, there is the list of advantages that I have made available for my campaign, so the player drags it to your character and the cost is computed?
Another question I have is if one day it will be possible to automatically relate the type of damage, especially to "medieval" weapons with the ST of the Character.
FYI. Gigermann has done some updates to his GURPSCore skin. Download it from the first post of this thread.
Cool! Only for curiosity, what changes?