Andraax and Ronnke, you're right I had not seen, I found the symbol || Very confused, I think the symbol would be better.Ex: Heroi [ATTACK]> Villain or even Hero [DODGE]> Villain
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Andraax and Ronnke, you're right I had not seen, I found the symbol || Very confused, I think the symbol would be better.Ex: Heroi [ATTACK]> Villain or even Hero [DODGE]> Villain
Also, on the main tab, the current Move tells you what column to use for dodge.
Probably this one: https://youtu.be/pSm-9Trzd5w
Ah, I had forgotten about it. Very nice to be able to watch it and work through the ruleset at the same time!
One thing i noticed, and maybe it is just me, but I don't think the range penalties are being displayed on the map. I think it would be also useful if the range penalty to a target is automatically applied to the attack dice role. I don't see how this would be "automation", after all one is still interacting with the map, and the tracker. As has been mentioned before, this is just adding and/or subtracting.
Seeing the combat tracker on the Player side is really great! Definitely like the status descriptions (Healthy, Fair etc.). I see on your wish list that you are thinking about adding hp trackers on the various limbs. Would it be possible to modify the status in some way to reflect this ( CRA = crippled right arm, perhaps)?
The range penalties are not being shown. I'm still trying to come up with a nice method of doing this. On the subject of autocalc the mod on attack rolls...GURPS mods can be situational. There may be instances in which you don't want the penalty applied (eg. Self guided weapons). I do have some ideas on this front, like having the range mod displayed in the tools area of the map, then you can click or drag if you need to apply a modifier.
As for CRA in the combat tracker...that's a bridge I'll cross when we get there. Happy for people to offer suggestions.