Just a matter of curiosity, where could I use the SEC + that was implemented?
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Just a matter of curiosity, where could I use the SEC + that was implemented?
I plan on using it to keep track of how many turns an actor is aiming, without having to actively increment it each round. There are also other instances where keeping track of how long an "effect" has been applied is useful. Recovering from partial surprise (B393) is one instance I can think of off the top of my head. I think there are a few others.
FG uses the .pak filename as the ruleset name. If you're creating a new campaign and selecting "GURPS (4)" or "GURPS (5)" as the ruleset then you will not see any of the modules created for GURPS as these will only be openable in a campaign with a ruleset filename of "GURPS.pak".
Delete all GURPS.pak files, including the (4) and (5) files. Run an update and make sure you just have "GURPS.pak". Create a new campaign with this ruleset and see if the modules are present.
I did so with counting decrement
Watch (Weapon) - 1 SEC
Aim (Turn 1) - 2 SEC
Aim (Turn 2) - 3 SEC
Aim (Turn 3) - 4 SEC
Weapon Aim Bonus
+1 Aim
+2 Aim
+3 Aim
I drag the number of turns the character is going to be aiming and then with each passing turn I add the bonus modifier by aiming
I believe that is what Ronnke does. But for me it's a lot easier to just have it increment automatically, when I have let's say 10 goblins aiming their bows, each one at a different stage of aiming. Dragging and dropping just takes that 5 extra seconds (x 10) that I would prefer to not have to spend.
Since it's been a while since I've been here asking nothing, but how can I lose my custom ...
Any forecast of when it leaves some update with one of those beautiful improvements of the wish list?
Unfortunately, no timeframe. I'm busy with other things at the moment to development is slow. There might be a new release ready before the end of the month.
I've heard a lot of comments from some GURPS players that they no longer use GURPS Character Assistant (GCA) but rather the GURPS Character Sheet (GCS) and then they even asked me if I could import characters created in GCS, here I am. Ask if there will ever be such a possibility.
I've never looked at the GCS export capabilities, but I don't imagine it would be too difficult, provided GCS allows you to create custom export scripts.
Ronnke I also never used the GCS, I prefer the GCA: D