Is that FGU? The ruleset's chat font hasn't been addressed for FGU yet.
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Is that FGU? The ruleset's chat font hasn't been addressed for FGU yet.
I am not sure if this will be helpful, but my screen is 2560x1440, my scaleui is 120, and I have the montserrat extension loaded.
I did these font extensions.
Gigermann,
Yes, that was FGU. I recently acquired FGC and I had to scale the UI down. I will look at the extensions that were posted below this weekend. Though I am still getting the hang of where everything gets put to. I usually have to hunt around to find the correct directory to put things in.
Any prediction of when we will have these other ruleset improvements?
Upcoming Features / Wishlist
Add GURPS Character and Racial templates
Mini Sheets
Allow the adding of vehicles / mounts to the Combat Tracker
Hit Points by location (torso, arms, legs, shield, etc)
Heath status and effects to show in token mouseover (tooltip).
I am curious to know if in the future we will have templates and if in the future, we will have the application of the level of expertise in the techniques and if we will also be able to drag cultural familiarity, if we apply technological level, if it will raise or lower it and more the advantages | disadvantages with levels can be dragged without duplicating, but raising the level and I would like to know if we will also have the skill link with the weapon linked to the weapon and if you have not applied the pre-defined level.
Hello all,
I have hit a snag on importing GCA characters to FGU. The process works well enough with FGC, no issues importing the same character. In GCA, I am using a data set that I found on the SJG forums. In the chat window, I type "/importchar" and it opens a file browser to select the file. Then I get a window. The line says "[ERROR] import: An error occurred while parsing EntityName. Line 350 position 36." I was able to import a character from GCA in the past but something seems to not line up. Any suggestions? Thank you in advance.
Hello, I think I may be getting the same error as CD0369, except it is on line 1260.
Having investigated it looks like it can not handle parent items.
I was left with a doubt, did I ruin that map scale, which allows me to say the measurement and the unit of measurement between one hexagon and another, or does it not really work, when I change the size of the map by clicking on that button in the upper right corner.
This in Fantasy Grounds Classic.
In Fantasy Grounds Unit, I noticed that the option to show the distance modifier doesn't work, is this true or did I ruin it with my sniffing?
Is there any forecast for further improvements?
To do list
When will the "New" Party Worksheet go into effect?
Will it be possible to reward players with points?
If you are unsure of how to do it, I will tell you to use the Quests part.
There is a known issue with the hex measurement in FGU because the devs have modified how this works compared to FGC. I will get around to fixing that, but I'm waiting for some additional APIs that are supposed to be added to FGU at some point.
I have some nice quality of life developments which SJG have okayed, but I'm not ready to say what they are until I work out exactly how to implemented it. The new party sheet will happen, but it's not a priority and it is certainly possible to award players points.
I'm being beaten to make an extension that distributes XP to the characters, I already got the mold but I need to find out how to distribute XP and more how to adjust the Quests field in the middle.
Attachment 38782
This extension distribute XP accross the party
Now I need to find out how to create a way to spend unspent points.
link in next post
New version of same file
Ok, so right now it looks like can not import custom talents. Is there away that I can fix this in GCA?
Could someone help me or indicate a course for me to understand a little bit of the moon, to implement the following:
I implemented the extension that shows the total points of the character on the party sheet, as well as a way to give points to the characters, however I would like the unspent field to be locked (this I know how to do) and that as the character was earning points, each time he spent these points he would subtract from the unspent and increase the total points
example:
I am a 100 point character, at the end of the session I get 1 point, that point would go to the unspent.
So I decide to move my fast talk from 1 point to 2 points.
My unspent would go to zero and my total would go to 101.
snowsquall The & of the file Julia Michelson_Pc.gca.xml is causing the error to import
Just to inform you, that I managed to accomplish what I wanted regarding the XP distribution, I had to change the aesthetics of some and put it in my extensions salad, but I can say that it is working, then I will release a video.
@snowsquall, This should fix your issue. You will need to re-export the files from GCA.
To those experiencing issues importing characters from GCA to FG Unity. Can you please try the updated GCA export scripts and report whether your issue has been resolved our not.
Ronnke, will this new version work with FGC, or is it just for FGU?
Upload a new ruleset which addresses some FGU compatibility issues.
GURPS 4E Core Ruleset
Download latest release from here: https://bit.ly/GURPS4ECore
(Updated: 18th Sep 2020)
Ronnke I don't know if you have the Unity version, but I was looking and in the Cond part of the CT, when applied fatigue does not appear as it appears in the classic version.
Hello ronnke and all,
Way back in post #941 I asked questions on GURPs FGU as a long time GURPs DM thinking of transitioning to virtual table top and several of you helped me out.
Thank you for the suggestions, as a result I have purchased FGU Lifetime License.
I have one basic question for now, after having reviewed the videos and attempting to set up a campaign and build some characters.
#1 Can equipment, traits, skills be made persistent? Do I really have to re-enter the description for Knife skill or weapon stats for a knife for every character I make? I assume they can be saved some how. Please help. What am I missing?
#2 If they can be saved, is there a module I can purchase or download that will have skill, weapon, trait descriptions included?
Thank you for any assistance, If I have to reenter the stats for a knife for every PC and NPC it will likely be a deal killer for me. I just don't have the time to commit
#1. Yes they can. You need to enter them into the Items, Traits, and Skills lists within FG and not on the individual characters. You can then Export these into custom modules you can load within your other campaigns.
#2. The GURPS ruleset doesn't have official support from SJG, so you can't buy modules with this content ready to go. We ALL wish we could. Maybe one day. The good news is you can easily create these modules yourself using utilities created by people in this community. See this thread (https://www.fantasygrounds.com/forum...g-n-drop-items)
Side note: Use GCA or GCS and import your characters into FG. It's a huge time saver.
Hope that helps.
I don't know if this is a bug or just something wrong I'm doing :). I know that the [DODGE] etc aren't how the effects are supposed to work, but here is the issue that I noticed.
The first effect I made (first picture) for Loose Balance (capped version) I set to -2; when I use it, it works fine, if I clicked on it again (not the little add effect button) it zeroed. I put in another couple of effects after just to see if they would zero after clicking out of them or on the text fields etc. and they worked fine.
Obviously besides that I have no idea how to use these effects or if they can actually be singled out modify a specific like [DODGE] [MELEE] etc. I think this is still within 7 days of playing around with this :)
Attachment 39610
Attachment 39616
Thanks!
Fezzik
I am very new to FG and am interested in this system. How/Where do I install this to FGC?
Thanks in advance!
Fezzik Buttercup I may be mistaken, but this type of information that generates effects that modify rollovers must be native to the ruleset.It would be wonderful to be able to do that, apply an effect and then just forget and just roll the dice with everything changed.
Greetings ! Tell us a bit about yourself. I started playing D&D in the 70s and switched over to Gurps in in the late 80s. I generally do gritty fantasy. How long have you been playing?
To answer your question, download the ruleset in the first post of this thread and place it in your ruleset folder.