Why do not NPCs have a defensive field ... just like they have for weapons?
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Why do not NPCs have a defensive field ... just like they have for weapons?
I made some adjustments to my extension package and inserted the shield life points.
But there are some flaws that I have no idea how to correct.
1 - Nothing appears when the character or npc has no such device.
2 - The Damage applied in the CT reduce the HP of the shield
3 - Have more than one status level just like you have with HP
I know it's a silly thing to do, but I think of the shield as a survival for the wearer and I think you do not have to control how much life it has, or opening notes for management is a good thing.
The picture has the new field PV do Escudo (Shield Hit Points) on the CT Ronnke
I've added 2 fields in the options, these fields do the same as the character's health display field however they do it for the shield on the player's combat tracker.
but there are still some things that change in some things in the player's CT.
1 - If the fields are off nothing appears
2 - If the field is on, the correct label appears.