Ahh that was why I missed it. I thought this was the only way to apply a vehicle crit. :p
Hey guys! Just encountered a problem yesterday that I think might be related to the Star Wars ruleset. I have been working on the 5th adventure in our current campaign and was about to export it to a module to use in our game yesterday and got this error message:
I have tried everything I could think of but nothing seem to work. Tried to make the same export in other rulesets and there it seem to work fine. I am thinking it might be something in the last 3.3.5 update that did something.Quote:
Script Error: [string "classes/utilities/export.lua"]:123: export: Invalid parameters
For those who are interested in having clickable sound links within this ruleset, similar to what the DOE: Sound extension (which doesn't work with this ruleset) provides (but not as feature rich) then new FG lin functionality may be of interest to you - info here: https://www.fantasygrounds.com/forum...antasy-Grounds
Sweet, works like a charm !
and being apparently able to include in the exports makes this even better :)
Attachment 23678
Hello Everyone,
I have run into a problem with running my game since I updated to the latest version (2.1.1.c). All of my players but one connected without difficulty. One player, however kept getting an error when he would try to connect with the game (see the image). It says "Error Loading Date: Rulset: Star Wars EotE. Unable to load ruleset file (base.xml). Do you want to try reloading the data?"
However, if he selects yes, it fails and closes Fantasy Grounds. I have tried having him update Fantasy Grounds, uninstall and reinstall Fantasy Grounds. I have tried having him run Fantasy Grounds as an Administrator. I have tried having him delete his ruleset folder contents and then re-update. I have tried having him deactivate his Norton firewall in case it was some kind of conflict. I even tried sending him the .pak file to put in his ruleset folder. None of these things worked.
Any advice on how to proceed?
Many thanks for your time in advance!
Does he get that error when he's joining your game (you see the Player joined message in the GM's chat window)? Or, is that when they're trying to start a campaign themselves as a GM?
If joining as a player, get them to nuke their player cache before joining - from the "Join Game" screen click the nuke button in the top right hand corner and then try to connect to your game. Players don't specifically need the .pak file locally - they will download the data needed when they join your game.
Yes he gets that error when I am the GM and he is trying to join my game. Ok I will have him try that! I never noticed that nuke button there before !
Is there one link with all the SW materials for FG. I just want to ensure I find the most up to date modules. What I have loaded seems to be light on equipment, etc so I think it must be an earlier version?