You're welcome. I'll forward my services rendered billable hours to Mstr Davidson@SW
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You're welcome. I'll forward my services rendered billable hours to Mstr Davidson@SW
Okaaay, so here's our little issue. I've been running a FG 5e campaign (on a PC) for a while now (and still am, love this program), and I have one of our players that wants to start up a campaign as well. The caveat being he's on a Mac, and is super tech savvy. He has no issues joining my game and no issues playing. He bought his via Steam, since it was the simplest option for him (i.e. no need for wine or any of the other stuff to play).
Today, while I was giving him the "how-to's" of the DM side of things, he decided to purchase the DLCs for the PHB, DMG, and MM in the Steam store. Now we find out that those do NOT work on a mac client (at least not those versions.) He has since requested a refund via Steam, so we'll see how that goes. That being said, IS there an option to install these books to his FG so he can run a 5e DnD game?
I'm doing the asking since I am a forum rat, and am more likely to see all this before he is.
Thanks!
I did this same thing, and the end result was that I had to give FG my proof of purchase and they made the DLC available from the FG Store. It was resolved within about an hour of complaining about it. I submitted a complaint to [email protected], then received the following email:
I am sorry for the difficulties, however, we have a fix and I am happy to assist you. There is a technical issue with our wrapper that prevents it from checking in with Steam on a Mac to validate DLC purchases. The Check Steam for DLC option should be turned off. For this reason, we have marked all the DLC for Mac as Windows only and we recommend people buy the DLC from our Store directly and have it linked with their FG forum account. This method works for all platforms. Since you already have made the purchases on Steam, we can link these to an account you provide as if you purchased them from us directly and it will then work. To do this, we just need for you to visit https://www.fantasygrounds.com/forums/index.php and create a new account if you don't already have one. Email back with the username and we will link the products and send you additional installation instructions.
Any future purchase you make from that FG account will automatically link. If you prefer to continue buying through Steam, we will just need for you to send us the proof of purchase and the username again and we can link any new purchases you make.
Doug Davison
President
SmiteWorks USA, LLC
After sending him a couple things (all at his request) this was resolved and all works well now.
Yes, no problem. He can either send the receipt from Steam to [email protected] and we can add it or he can get a refund from Steam and then buy it through the store here. If he links his username into his settings from his Steam account, it will download and install them even though he is running through Steam.
Awesome, thanks. I'll pass along the information to him. I don't know if he has an active forum acct. here or not, but I'll be in touch with him later this evening I hope.
Note there is a note on the DLC that says not MAC compatible.
Can you help me with this issue. When I maximize the screen I lose the bottom part of fantasy grounds (I can't see the dice or buttons). I made the tool bar only appear if I put my mouse over it but it still has the same cut-off. When I don't have it maximized the window is quite small and I am unable to resize it. How can I get it to resize?
I found a Mac Client in the downloads . . . should I use a wine option? I am having difficulty installing a 2E rules set. Any help is appriciated.
Use the Downloads for the OSX Installation. Then launch FG and click on the folder icon on the launch screen to open your Data Directory. Place the custom extension in the extensions folder that is under there.
I'm going to add a layer to this discussion. Weekly, I use Wine to run FG on my Mac. It was a bit of an inconvenience to set it up (I'm used to the "click one button and everything happens correctly" Mac society), but it is working flawlessly now.
My issue... I have just begun to dive into the deep end of the pool, i.e. I'm going to DM. I purchased and DL'ed a PDF and FG mod from Dungeon Masters' Guild (DDAL04-02), but I cannot get it to upload. The FG app offers no "go search for your mod" feature, and when I have FG open and the I go to Finder and double click on the mod in my "D&D" folder, I get an error ("There is no Windows program configured..."). I am at a loss. I've tried to find answers online, but the internet has failed me again [stupid internet]. Any advice and council would be greatly appreciated.
We have an updated installer under Downloads > OSX Installation on the main site that preconfigures the WINE wrapper for you.
To access the correct Finder location on your Mac, do the following:
- Launch FG
- Click the folder icon on the upper right corner of the launch screen to open a Finder window pointed to the Data Folder for FG.
- Navigate to the modules folder and copy the .mod file there
If you get a Wine Explorer instead of a Finder window, then we would recommend reinstalling using our installer under Downloads. You can copy stuff from the old WINE package to the new one if you'd like.
ddavison, that worked like a charm. I uninstalled and reinstalled. I can now use the Mac Finder instead of the Windows-like menus in Wineskin. Thank you.
Great. That Wine Explorer window is awful, so it's definitely worth switching to the latest version to get the full Finder window.
I am using the Mac installer that doesn't require Crossover or whatever.
I'm unable to get FG to run after installing High Sierra.
Console windows spews the following constantly:
Runtime Error: D3DXCreateTexture failed - (1024,768) - D3DUSAGE_RENDERTARGET - D3DPOOL_DEFAULT - D3DERR_OUTOFVIDEOMEMORY
The main FG window is blank and white.
Any ideas?
Thanks!
C
oops sorry for the double.
Zeus is working on getting a High Sierra compatible version updated and available in the downloads.
These are the notes he sent me this morning:
https://www.fantasygrounds.com/forum...8&d=1506696272Quote:
FIXED! Turns out auto detection of GPU information is failing. Simply uncheck the 'Auto Detect GPU Info for Direct3D' feature in WineSkin/Advanced/Set Screen Options (see piccy below).
Attachment 20768
OK I can't ever get to a WineSkin config screen so I am gojng to hunt for a config file. This helps! I have hope! That said, I did lose everything since June by overwriting my application. !#$!#!!
Here's how to get there if you have the "easy" mac installer that never presents Wine options:
1) Go to Applications folder and find Fantasy Grounds.
2) Right-click and Show Package Contents.
3) In the folder that opens should be Wineskin. Run that and you should get a Wineskin window (image attached)
4) Press Screen Options to get to the screen referenced by ddavison.
Attachment 20777
Also THANKS!
Hi!
New to this forum. Used FG with PC, but trying to switch to MAC.
Do you know if we can host two instances on a mac? Seems impossible for me to start a second one...
Welcome - you actually need a second instance of the FG install. You cant launch the one instance twice on the mac.
I'm wondering if anyone else is having the issue of hitting >90% CPU, and 500GB Memory when I am running the FGII wine wrapper that I downloaded...I guessing not because I've done a such with no luck. Just thought I would check.
Try turning off the compatibility flag in the FG Settings. It forces a full redraw on every frame. If you need it, then the screen will only redraw under the mouse; if not, then you don't need it. It depends on the graphics driver.
Regards,
JPG
I think that did the trick and it is running normal now. I will reply back if it spikes again. Anthother quick questions someone may know and this is more curiousity. I understand the new download is a wine wrapper (maybe not the technical term), but is there a difference in performance if someone installed the actual wine program and then installed via wine bottle? Now I may have slaughtered the terminology, but I hope my point is understood. Thanks.
I can confirm that turning off the compatibility option makes a big difference. I would see a huge spike in Activity Monitor when it was enabled and then after I turned it off there was just the normal usage by the program. I have kept it off ever since.
Just a quick update. After switching I have not had any issues. Per Moon's suggestion. I ran a game for several hours and actual ran on my MBP two instances and again normal. Also for what it is worth I own the latest version of Parelles and have used for many years. Running FG with wine uses less resources and actual runs better with no degradation of graphics. The touchpad and mouse seem to so wirn smoother. I use the high end MBP compared on both the laptop screen and 34" ultra 4k curved monitor and again wine ran smoother. To further test I created a new parelles VM that just ran Windows 7 and again wine ran just as fast and usedess resources. Just thought I would share.
Thanks for the report.
Turning off the compatibility mode and excluding both copies of the app from on-access antivirus has eliminated my running hot issues. Much better performance in Wine now than using a Win10 VM in Virtualbox.
I just downloaded the demo version on a MacBook and in case anyone is having issues, it would NOT work by downloading via Firefox. The .dmg link kept trying to open in a browser tab and not doing anything except making my computer fan go nuts. Finally figured this out and opened in Chrome without issue.
Welcome mellemda.
Welcome fellow Mac owner.
If you want to span the FG window across two monitors this can be done by clicking the System Preferences icon in the Dock or by clicking the Apple icon on the top left of the screen and selecting System Preferences. Then go to Mission Control settings screen and Click to uncheck the Displays have separate spaces checkbox to disable it. You’ll need to logout or restart your Mac for it to take effect.
Sorry if this isn't the correct forum location for this.
I've been working on figuring out Fantasy grounds for a while now. no games yet..
One of the issues I'm having is when leaving a session and returning to the launcher. It just seems to hang. Sometimes just being patient works and it finally comes up. But, most of the time, hours later, it could still be closing the session without it ever closing. I end-up having to to quit FG and reopen it from steam. this even occurs if i haven't done anything in the session. ie. opening and closing it again.
I usually leave steam in offline mode. FG is a Full Ultimate license, with the full D&D bundled pak, the bundled FG rulesets and only Star wars as my only community downloaded & installed Ruleset. I have been trying to figure out how to build my own ruleset so I have both star wars and the CoreRPG rulesets as separate and renamed folders in the ruleset folder.
I've reloaded the software and started over and I've turned the Compatibility off and have just tried the default purchased and installed paks. With all cases it seems to hang or lock up after a few times of opening.
I'm running a Mac book Pro Fall 2010, solid state drive, with 8GB RAM. Opening FG from and offline session of Steam in the bundled Wine install.
I've also tried the test mode, and now have the enhanced update logging turned on. Same issue.
Thanks for any help you could provide,
RL
Welcome to the forums, If I remember right you need to use the options inside FG to exit the program instead of using the normal Mac option to stop a program. Right click and one of the options is to exit the program.
Nylanfs is correct. That is what I do on my Mac. What I've noticed is that I have one large campaign that does this, where it just hangs of I try to go back to the launcher, so I just quit the program and then open it again.
When leaving an open campaign in Fantasy grounds, I always use the R-click -> Exit, return to launcher. Or R-click Exit, Exit Program. When using the First option, that is R-click -> Exit, return to launcher, the program almost always hangs. then I have to use the Mac Command Q to quit Fantasy Grounds.
Is there some reason it has to Exit and not Return to Launcher? Wasn't sure if just exiting was saving the campaign data or not. As Return to Launcher seems to.
Yes, just exiting will save the campaign. What I’ve found is that if the campaign is small I can get the return to launcher to work. But on one campaign i’ve ran for over a year I need to pick exit.
I've seen this same behavior intermittently. About 1 in every 10 times I have to force shutdown (cmd-option-escape) fantasy grounds. I can say that I have yet to lose any data as a result. I've noticed that sometimes the first restart of FG doesn't work for some reason, I usually have to wait a second then double click the app icon again, and all is well.