Savage Worlds v5.1 released
New update is now available with following changes.
[SWADE] Look and feel updated
[SWADE] Multiline support for chat entry text
[SWADE] Encumbrance penalty can be selected to be applied only for armor or carried weight
[SWADE] Typos and links fixed in modules
[SWADE] Effect keywords to added many module records
[SWADE] Bumps & Bruises effect added to master effect list
[SWADE] Improved Chase rule support
[SWADE] Vehicle parry rule implemented
[SWADE] Vehicle handling is auto-applied to maneuvering rolls
[SWADE] Chase complication rules implemented
[SWADE] Vehicle Out of Control and Critical Hits tables improved
[SavageWorlds] Defeated Markers doesn't work properly. Fixed (available only for FG v3.3.9+ version~ planned release in 3 weeks.)
[SavageWorlds] Re-roll damage did not work properly with pending damage entries. Fixed
[SavageWorlds] Dragging Bennies highlights zones where it can be dropped
[SavageWorlds] Automation related options moved into "Automation (GM)" section
[SavageWorlds] New option: "Auto-apply: Abilities & Modifiers". This is master option to control auto-applying Abilities and Modifiers. When set off, all automation is disabled
[SavageWorlds] New option: "Targeting Allowed". Use to control is roll targeting features allowed
[SavageWorlds] Auto-apply Joker Bonus, Size, Range, Gang Up Modifiers options moved under "House Rules (GM)" section
[SavageWorlds] Custom trait attack is be ranged when range field has value
[SavageWorlds] Skill will be removed if racial ability reduces it below d4
[SavageWorlds] Option "Minitracker: Show Derived Stats" rename to "Client CT: Show Stats". It will also determine if WildCard info is shown in client CT
[SavageWorlds] Attack keywords effect support. User can define custom keywords for attacks and they are taken account in effect framework
[SavageWorlds] Ignore effects support, for instance [Ignore #Dim #Dark] to ignore dim and dark illumination effects
[SavageWorlds] Reduce effects support, for instance [Ignore #Illumination -3] to ignore up to 3 points of illumination penalties
[SavageWorlds] Attack effects support, for instance [>#ImprovisedWeapon] in weapon would cause Improvised Weapon penalties when attacking with the weapon
[SavageWorlds] Attack ignore effects affect opponent's defense effects
[SavageWorlds] Recoil penalty is auto-applied when shooting ranged weapon with RoF > 1
[SavageWorlds] Improved effect autocomplete
[SavageWorlds] Effects are searched from all loaded modules
[SavageWorlds] Effect framework performance improvements
[SavageWorlds] Vehicle damage rules implemented
[SavageWorlds] Token can be dropped anywhere on CT entry to change combatant's token
[SavageWorlds] Attack can be changed to sub-attack by holding ALT down and dropping it on another attack
[SavageWorlds] Vehicle maneuver roll cannot be re-rolled by dropping Benny. Fixed
[SavageWorlds] PC run action button is not working properly. Fixed
Notes
[SWADE] prefixed updates are available only in Savage Worlds Adventure Edition ruleset
[SavageWorlds] prefixed updates are available in both Savage Worlds Adventure Edition and Savage Worlds Deluxe Edition rulesets.
https://www.fantasygrounds.com/forum...4&d=1569009151