Have you activated it from inside a 5E campaign?
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Have you activated it from inside a 5E campaign?
It won't show up when you're connected to the GM because that GM needs to go into their module activation screen and allow you access. If you have it installed correctly, when you connect to the GM it will send details to the GM instance of FG to show the GM that you have a module they don't.
You're best starting up FG locally and seeing if you can access it in your own campaign (create a demo campaign if you don't have a FG license). This will show if it's been installed correctly. If you can see it in your own test campaign, then the GM should see that module in their module activation window after you've connected to them, and they need to allow you access (drag the green check mark to the module).
Sorry --
I can't find this campaign details section to enable and extension.
Where is this? Or is this somthing from a past version of Fantasy Grounds?
How do you activate an extension now?
Thanks!
Hi RunRafter
Only GMs can set extensions active/inactive.
On the Create Campaign or Load Campaign screen the GM can select from the installed extensions.
OK,
Looking at it I see the following buttons:
Load Campaign
Create Campaign
Join Game
Manage Characters
Check for Updates
Settings
Start
I tried settings, but there did not seem to be anything related there.
Sorry to be thick -- but FG has it's own way of organising things -- and I am
not very conversant with it yet.
Where would I go from there?
Thanks
Thanks All,
For others looking for this....
After clicking load campaign,
One of the panels, on the bottom
allows you to load the npc maker.
1. I went to "open data folder".
2. I copied the .ext file into the extension folder.
3. I clicked on load sample 5e campaign.
4. Then I clicked on the "campaign details" and loaded the big font extension.