Hi Folks,
So v1.2.3 is finally done and with SW. So you should see it soon, so I've started to plan v1.2.4.
This version was based on a quick poll to find out what should be the focus of this version and Power Management & Criticals took the win. This isn't complete but I am going to release this version to address the two bugs.
- Adding PC ships to the Party Sheet Fixed the issue that stopped ships 'showing'. Note you WILL get an error when the ships are shown in the PS (they were being transferred just not shown). Remove the ship and add them back in.
- NPCs added to CT Fixed the issue that Humanoid NPCs would be transferred without any 'Health', ie Dex/End/Str of 0.
- Class field Ships will now allow a Class field to be entered, ie the Far Trader can be A2 or Empress-Marava. I will modify Core Rulebook and High Guard to include these, plus overtime modifies any adventure.
- PC Ships As the Party Sheet should start to work I've removed the Cargo Tab and have more a few things around to make the PC Ships Sheet smaller.
- Ship Systems To make the ship sheets smaller I've moved the 'Details' from the main tab into their own 'Systems' tab, this applies to PC Ships and NPC Ships.
- Ship Power Management On the PC ship you have Total Power and Current Power. When the Ship is first loaded it will try and detect these, they can be overridden.
- Ship Mortgage Information On the PC ship you now have Mortgage Remaining and Payments Remaining. These are free for the Referee to enter in such information.
- Ship Criticals A basic criticals system is now in the Referee's SCT and the Players SCT.
- Ship Criticals Options There are 2 options for the Ship Criticals - Automatically roll for Spacecraft Criticals and Apply Sustained Damage based Criticals - both of them using the 'Yes' default.
- Ship Crew Morale Added 'Crew Morale' under the Crew text box. There's also a DM that will roll a Crew Morale check.
Cheers,
MBM