Player confusion with spell automation
I may be missing something here, but my players get confused by the limits of current automation. The activities tab has solid automation, with the pattern of "hit the minimal buttons followed by the star" and for the most part it applies things correctly. The issue is that when they go to their spells they are not set up in the same way and now the star typically does nothing and they need to know which buttons to hit for each stage of processing the effects. This is made worse by the page defaulting to minimal buttons - hiding all of the buttons they need to actually make things work.
Are there plans to migrate spell effects to match the pattern in activities? Has it already been done and I missed it somehow?
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