Optional Rules for individual Spell development?
I am starting to think that learning spell lists does not really work very well, I start players at higher levels (3rd or 4th for spell users). Pretty soon they have 7 or 8 lists and have some 40 to 50 spells to choose from, it's pretty overwhelming. And let's face it, most of them are useless or repeats. I heard there were some optional rules for developing individual spells, does anyone know where those are?
I was thinking of something like the cost is lvlx2xspell list rank cost. So a pure spell user would spend 2 DP learning a first level spell (no rolling) and a semi spell user would spend 8 DP. This makes it more D&Dish which I actually think works better.