Can Savage Worlds track Heat Buildup on a weapon?
Hello!
I am importing a free fan created PDF for use in Fantasy Grounds and have encountered a weapon that can't be used if it builds up too much heat. The weapon acquires 1 Heat Unit for each round it is used or in use. At the end of each round that it wasn't used it cools off for 1 unit. It can have a maximum of 10 Heat Units. The weapon doesn't have ammo so for now I am using the ammo counter as a way to track the buildup in reverse. I give the weapon 10 shots and instruct the player to remove a shot at the end of each round that the weapon is in use. So the shots are acting as Negative Heat Units (NHU). If it has 10 shots (NHU) it can be used for 10 rounds. If it has 0 shots (NHU), it can't be used until it cools. It will work this way but is there a better way to track it? :confused:
All ideas are welcome!