Quote:
Originally Posted by
superteddy57
2. Yes, 'Create Item' would be the create option in the radial. It should open the sheet to begin configuring, but to open the sheet, you can double click on the token. As this should be empty since you are just creating the ship, it should look like an empty circle near the name of the ship. The ship list is more for NPC ships, but the ability to drag and drop to the partysheet helps when the party hijacks a ship.
3. It sounds to me that you haven't finalized the value by clicking on the green check mark to finalize it. This should enable the next step of the process.
4. Correct there is no back/undo option. Moving back tabs is to assist in seeing your choices.
2. I did end up figuring that out by watching the sneak peek video. It's not apparent at all in the UI that you need to double click the ship's token in the party sheet to edit the ship. Also, I take back what I said about being able to edit from the 'ships' list; that is only, as you said, for NPCs, which greatly limits the available editing powers. I think that should be expanded, since a GM might want to create an NPC ship with a frame and mission profile, but adding a ship via the npc list can't do that.
3. The 'species' tab doesn't have a green check mark, so I didn't realize that was a required action before moving on. The green check mark also looked to me like it was saying 'yep, all good here.' It never crossed my mind to click it (or hover over it to see the tooltip).
Side note: Clicking the green check mark on an empty field makes said field disappear, with no option in the creator to fill it in until the finishing touches.
4. I think there should be more ability to undo/edit within a tab. I get not being able to modify tabs that are complete, but having only one click to not mess up seems like it might be annoying.
5. The finishing touches screen allows a player to exceed the totals they should be allowed.
6. A GM is able to allow a character talents from species they wouldn't ordinarily be allowed to take. Currently, the only option to do this is to drag and drop a talent onto a completed character. I would suggest a checkmark/toggle to allow a character in the creator to take any talents, with GM permission.
7. Talents don't seem to do stuff automatically. This is mostly fine, but there are some specific instances (I found) where it could be a problem:
Ablative Armor should add 2 to a ship's resistance, but resistance doesn't appear to be manually editable without going into the XML, and it's not clear to me how to import a ship from an xml file (by itself; I assume exporting a module with the ship included and editing the ship would work).
'Joined' and 'Former Initiate' are mutually exclusive, but can both be chosen by the same character.
'Bold' and 'Cautious' must be tied to a specific discipline, but that has to be done once the character is completed. One way around that would be to make a Bold/Cautious for every discipline, but that might clutter things.