Add book material to 3.5 or convert module to 5e?
My friends and I are thinking of trying to go through some old adventures from 3.5 that we never played because we always did Homebrew campaigns back then. We are looking at doing Age of Worms or Red Hand of Doom from next year.
I have an extensive collection of 3.5 books and have played it for many years. A lot of pathfinder books, too. From what I've found, it's possible to enter all that book info into fantasy grounds unity but that sounds very daunting.
I already have quite a few books for 5e purchased through fantasy grounds so for players it would be easy to play in 5e.
How terrible would it be to try and convert 3.5e adventures to 5e and manually enter all the information? Would it be better to just stick to 3.5 and only program the classes, feats, spells, and so on that the players choose to use?