Ah, gotcha. Sorry, that is a great idea and I will add it to the list.
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Ah, gotcha. Sorry, that is a great idea and I will add it to the list.
I'm running Dead Suns AP and the NPCs have archaic weapons that should do -5 less damage when used against the PCs modern armor. I have included a screenshot that shows the NPC and the PC and the PC's armor and the chat results. You can see the PC is taking full damage.
When we last had a combat with archaic type weapons it was working and we were using FGC. We are now using FGU. This is with updates applied v4.04 and no extensions.
Attachment 41724
I'm not seeing any indication in the code that archaic was tracked and applied a negative modifier to damage rolls. I will add it to the list of things to expand, but I'm not seeing any bugs related to this.
It's in AP4, the ruined clouds. I'm just finishing it up. What I did is edit the NPCs that have archaic to have a different dmg modifier. That way all the encounters already counted that in without having to program archaic. It's a workaround, but it works. :)
ship cargo seems to have issues...
1. the shortcut message box, seems broken... missing the bottom right if the yellow section ? ( Might just be how its supposed to look... )
2. the shortcut message box, only seems to have a 'title' line you can type into... the main 'content' does not seem to allow you to type notes for the item..
3. 'Location' and 'Icon' for location are 2 items but should be the same ? ( set my 'location' to ' not on board' but my 'icon' to 'on board) Should one of these be removed ? ( Or should I be able to edit the text 'Not onBoard' to day something like 'in hotel' and use the icon to show 'not on board' )
4. It would be nice to be able to drag items off/onto character sheet item list from/to cargo... so players can store/get items from the ship. ( does nothing when you drop an item short cut into the ship from a player etc. )
-pete