The conversion of text isn't the time/money sink in the equation. It's the crunch that requires all the time and that justifies the cost. If you removed the text, it would probably only lower the price a small fraction.
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The conversion of text isn't the time/money sink in the equation. It's the crunch that requires all the time and that justifies the cost. If you removed the text, it would probably only lower the price a small fraction.
the only real way to do this is convince mongoose to give buyers of the books on FGU a copy of the PDF.
won't help folks who buy the PDFs first but I can't think of any other way to do it that doesn't involve excessive bookeeping
Hi,
Are there any plans for Drinaxian companion ans Shadows of Sindal?
Excellent work on this. We are now on session 16 and has been a joy so far!
Hey folks. Thought folks on this thread may be interested: Black Friday sale of Pirates of Drinax (at least on Steam) - 25% off.
https://store.steampowered.com/app/1...tes_of_Drinax/
Been told a few days ago that:
Shadows of Sindal is going through their review process.
Drinaxian Companion has been through and I supplied the various fixes needed, so hoping that will swiftly be re-checked.
Cheers,
MBM
Drinaxian Companion is out!
Yep, I have feedback on Shadows of Sindal.
They require me to add Line of Sight to the Maps, so I need to learn all of that, and I might just make my own digital maps as the ones in the book are erm, basic.
But enjoy Drinaxian Companion, it's a lovely book.
Cheers,
MBM
Sorry to necro this thread, but I am about to run PoD, and ran into book keeping issues with the campaign. As there are a lot of small moving parts about alliances, systems, rival pirate groups, loot, repairs etc, I find that there is difficult to keep recording details coherent. I prepared tables I hoped my players could keep recording their activities in, but FGU limits editing of notes to the owner of the given note.
I dont need automation, but a way to generate an table of transactions and statuslists that can be updated by all players, as time to time a player will be away.
How did you handle the recordkeeping of system status, loot etc?