My mistake! Thanks all for the speedy replies! I thought the ruleset was built on CoreRPG.
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My mistake! Thanks all for the speedy replies! I thought the ruleset was built on CoreRPG.
Here is the "unity" functional test version of Author. I won't post it as official until FGU has been stabilized in development.
This runs and I can export. I've run preliminary testing tho not extensive. If you notice something different from how this runs on FGC be sure to let me know.
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I'm going to ask a dumb question, but I can't figure out how to center the text like you did for the header ("The Ruins of the Moathouse") in the following image.
Attachment 30022
So what am I missing?
Early on I had a "header" frame type that I had to remove for other issues. Thats' what allowed it to center. This is what it looks like now w/o that.
https://i.imgur.com/nZRckVr.png
So, it's not you, it's just not possible with the current version.
Thanks! It was driving me crazy. Is there some tag I can manually add to the client.xml file to do it after module creation?
If I do that, I get an error. It doesn't like the formattedtext part. What did I do wrong?
Ruleset Error: windowcontrol: Database type mismatch for control (text) in windowclass (referencemanualtextblock)
Script Error: [string "ref/scripts/ref_blocklayoutmanager.lua"]:189: attempt to index local 'ctrl' (a nil value)
Code:<block000>
<align type="string">center</align>
<blocktype type="string">header</blocktype>
<frame type="string">text5</frame>
<text type="formattedtext">
<p>Some random header words here</p>
</text>
</block000>
You are telling it to use a header blocktype and a text5 frame at the same time. Heade text if I remember correctly is "string" and not "formattedtext."
Ideally, your code should be similar to this:
Next block would be your text or image.Code:<block_01>
<blocktype type="string">header</blocktype>
<text type="string">Players Handbook</text>
</block_01>