Will do, I will try it in a few. Thanks guys!
Yup corrected! Thanks guys!
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Will do, I will try it in a few. Thanks guys!
Yup corrected! Thanks guys!
That's amazing, Sir! Thank you very much for your work on this!!
Another issue, and I don't know if this has been addressed in this thread... search attempts have proven unsuccessful... when I have a token on the map, and I deal damage to it, the health indicator on the token remains green. I had an Aeon Gurard shoot a Space Goblin dead... the "unconscious" and "Dying" properties were on the token, but the health indicator was still green.
Thanks so much for your attention to this! Keep up the great work!
When running combat on a map the health dot/bar/hover does not change when a token is wounded. The health status always shows healthy or green.
edit: Oops same issue just posted by Merkvah above.
Good Evening All,
I have added a Sticky Thread for Starfinder section.
Starfinder Known Bugs
I will keep this up to date. You can look to see if a issue you are having is already on are list and some of them will have a work around listed if there is one so you can continue to play until the issue is fixed.
Thanks All
So the effects tags that I reported as not working correctly have been fixed or they did not make the list?
Samarex, I know this will be further down on the to do list but wanted to put this out there so you were aware of this issues I have found.
1 - Dead Sun's Adventure Part 1, Incident at Absalom Station. In the Back Office Encounter (2.06.04 B4. Back Office):
There is an issue with the Pulling the Encounter into the Combat Tracker. Seems Vrokilayo Hatchbuster has a scripting error when moving token to the map. Also he has a mis-script on his Shock Grenade on the Combat Tracker Attack line. I believe all this is tied together.
Thanks Samarex. I did not see a reply from this one on NPC sheets (nor see it listed in the sticky'd thread). Would just like to make sure it's not lost in the shuffle:
https://www.fantasygrounds.com/forum...l=1#post378730
There is an issue with the Flat-footed Efffect in Starfinder. Seems it is subtracting the entire AC when the target is under the effect. In the example below the target that is Flat-footed has a 15 KAC. The Defensive effect when the monster melee attacks him is -15 from the flat-footed effect, not -2 as it should be.
Attachment 22535
Any easy work around on our end, but wanted to let you know.
I've created a dawrven soldier using Dex as the key stat and attempted to use the ability editor with overnight rest solution, but this does not appear to result in an update to the resolve points.Attachment 22537