The only thing I don't like about the skill vs save automation (and this may be something that's being worked on?) is the way it's worded in the chat. It's kind of confusing the way it is worded.
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The only thing I don't like about the skill vs save automation (and this may be something that's being worked on?) is the way it's worded in the chat. It's kind of confusing the way it is worded.
Attachment 42847
Here's what it says in chat. It's not the action text that is weird, it's the success/failure text that's off to me. "[SAVE] Reflex [29] -> [at Bamfo] [CRITICAL SUCCESS]"
I dunno. It's... it just looks like someone is making a saving throw? I don't know what would be better. But that part just is confusing for some people.
The next release will have something like the below. Thanks for taking the time to provide the screenshot and feedback.
https://www.fantasygrounds.com/forum...chmentid=42848
Yes. That would be perfect! Thanks a lot, Trenloe.
I didn't see it in 4.08 yet. Sometimes I play drunk, tho. So I'll check it out this weekend.
It's not in a base FGU update. It's in a PFRPG2 (ruleset) and bestiary products updates, which are detailed in the City Hall Tuesday update announcements. These have been out for a while. For example, the December 15th release mentions that the Bestiary and Bestiary 2 products now have creature automation included up to level 9: https://www.fantasygrounds.com/forum...mber-15th-2020
Oh, dang it. I'm always getting core updates and PF2 specific stuff wrong.
It probably won't hit this week, but automation for both Bestiaries was done for level 10. The following Tuesday it should go into the live update.
In the meantime, the scripting for the automation can be found for those levels in the spreadsheet you'll find on the first page. :)
Enjoy!