3 Attachment(s)
[MoreCore] Battletech: A Time of War Extension
Hi everyone, a thread related to this one has been going for some time in the CoreRPG Section. I have decided to create a new thread here so my modifications to the Extension can be captured better.
This extension is for those wanting to run A Time of War campaigns in the Battletech universe.
The current version is ATOW V1.3.7 uploaded here on 190322.
I won't detail the earlier versions. All new versions will be uploaded into this post.
Updates
V1.2.7 - This provides the GM with the ability to conduct personal combat and Mech Combat encounters. The attached notes detail what included and how the layout works. Added automation for the Mech Range modifiers and applied damage. It currently works with FGC. I will be testing it with FGU over the coming weeks.
V1.2.8 - Added automation for all range modifiers (Mech Combat and Personal Combat). New Dice Rolls created to cater for standard Ranged attacks, Melee attacks and Thrown weapon attacks. The range data is taken from the weapon information either in the campaign database or the ATOW Data Module. The latest Data Module is also attached.
V1.2.9 - Updated after some files needed changing to work correctly with FGU. Also now tested with MoreCore V1.60.
V1.3.0 - Updates to damage applied taking account of the Glass Jaw & Toughness Traits. Wound modifiers now correctly applied. Additional effects added for location wounds (arm, leg, etc). Combat Sense and Combat Paralysis automatically applied to initiative rolls via CT.
V1.3.1 - Updates to automatically set the personal armour values based on the armour the character is wearing. Also added some house rule healing rolls.
V1.3.2 - Updates to damage applied. Subduing & Martial Arts attacks now apply only Fatigue damage. Melee weapon attacks and damage by Splash & Blast weapons now automatically select the lowest armour value in adjacent hit locations. Excess fatigue damage is converted to standard damage.
V1.3.3 - Skipped.
V1.3.4 - Updates to Combat Tracker layout to include Mech Armour and Structure values linked back to the Character Sheet (Player & NPC). Critical Damage automatically rolled when needed through the damage roll.
V1.3.5 - Updates to the Attack Rolls code to correctly determine the range between Source & Target in combat. The MUSE Extension is no longer required as this was causing errors due to recent updates to the FGU rulesets. I have also updated the theme of the extension thanks to the help of Damned.
V1.3.6 - This update covers the addition of specific Dice Rolls for Mech damage as a result of a physical attack and Indirect fire. The attached notes explain how these rolls are used. The next update will look at how critical hit/fumble effects can be applied automatically.
V1.3.7 - Updated to remove the getActor deprecated message from the chat window.
If anyone has questions, clarifications or suggestions for improving it then post a reply to this thread.
Enjoy.