is there a way for NPC to have their effects work? Example Confusion Aura (SU) when I click it on the combat tracker, it is rolling an Attack instead of doing a DC 11 Will save.
Attachment 48395
Attachment 48396
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is there a way for NPC to have their effects work? Example Confusion Aura (SU) when I click it on the combat tracker, it is rolling an Attack instead of doing a DC 11 Will save.
Attachment 48395
Attachment 48396
The database entry for the "Micron Light" starship Power Core appears to have a very minor, but potentially rather frustrating issue.
It's listed as a "Starship Item", but it lacks the "Power Core" subtype. This makes it (as far as I'm aware) impossible to properly assign this item to a PC starship via the drag-and-drop interface.
Attempting to drag the Micron Light power core onto a PC starship sheet only causes the item to fall into the "Other Systems" tab, and that causes it to CONSUME 50 PCU, rather than ADD 50 PCU to the starship's power supply.
It took us a while, but we eventually discovered the root cause of the issue. As a work-around, we created a custom Power Core entry with identical stats to the Micron Light, and using that instead of the default Micron Light entry appears to have resolved the problem.
Is someone going to fix that or that is going to be set that way?
Mini player on Starfinder isn't including the Spec bonus damage. It is strange. If you are in full player it adds in the damage just fine on a weapon. Switch to mini and its gone. You can even see its gone in the mini players text.
System: FGU v4.1.4 Ultimate (2021-06-08)
We observed a bug during this evening's game where the Fatigued effect affected the damage of Magic Missiles, but shouldn't.
Thanks.
System: FGU v4.1.4
Bug: when using the Mods to attack (see the screenshot attached), e.g.: when you want to use full attack on 2 different targets, it does not expend ammo "Uses" but should.
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