Release Updates for March 21st, 2023
Please remember not to update right before a game starts.
In order for some of the updates to be visible, you may need to open the Module Activation window from Library->Activation, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.
Note: Hotfixes are to fix an immediate problem that prevents using a product. They are not fully tested and may introduce other issues. If you have issues with a hotfix please contact support.
Note: Fantasy Grounds Classic is no longer receiving regular updates. These updates are for Fantasy Grounds Unity unless specifically noted.
The following products have been updated:
D&D Player's Handbook (D&D fifth edition)
Barbarians of Lemuria (Barbarians of Lemuria)
- [Fixed] Ship damage rolls from character sheet should now roll correct die
- [Updated] Ship damage rolls from character sheet name field is no longer cut off
- [Updated] Updated icon cyclers added name to source
- [Fixed] Missile attacks from ship tab of character sheet should now work properly
Rifts (R): The Tomorrow Legion Player's Guide (Savage Worlds)
- [Updated] Added Rifts WIldcard icons to Extension.
Shadow of the Demon Lord (Shadow of the Demon Lord)
- [Fixed] Surprise
- [Updated] NPC Attacks
- [Updated] Spells
- [Fixed] Perception Rolls
- [Added] NPC Chat Bubble
Blighted Lands III - Isle of Ill Omen (Castles & Crusades)
- [Removed] Removed dependency on Monster Manual
Shadow of the Demon Lord Tales of the Demon Lord (Shadow of the Demon Lord)
- [Fixed] Typos
- [Updated] Attacks
D&D Classics - PHBR9 The Complete Book of Gnomes & Halflings (2E) (D&D Classics - AD&D 1E/2E)
- [Updated] Forest Gnome racial dex modifier
Pathfinder 2 RPG Ruleset (Pathfinder 2.0)
- [Updated] Death marker creature types
Cyberpunk Red: Core Rulebook (Cyberpunk Red)
- [Fixed] Languages added in the Complete Package step were adding an extra 4 skill points
- [Updated] Major Release update to add support for future Black Chrome Release with the following new features, updates, and fixes:
- [Fixed] Death Saves would auto reset if changed during combat and then opening the NPC's window
- [Added] Secondary Drug Effects now can have associated Humanity Loss
- [Added] "DSAVE:#" passive effect to allow for death save penalties from drugs/other items
- [Added] "DODGE" passive effect to allow those with <8 REF to Dodge melee
- [Added] Cyberfingers tables beneath Left and Right Cyberarm tables and new passive effects to enable them
- [Added] "DMGDIE:#" CT and Passive effects to allow increasing/decreasing the damage of attacks
- [Added] Moves can now be created with a Request Save button instead of Roll Ability
- [Added] "COVER: NET #" CT effect for Net and Net-like weapons. This cover only protects from Melee. Ranged damages the target and the cover.
- [Added] "NOCOVERDMG" CT effect for weapons that do no damage to COVER
- [Added] "VEHIGNOREAMOR" CT effect for attacks that ignore armor on vehicles
- [Added] "VEHWEAKPOINT" CT effect for attacks that always deal *2 after armor to Vehicles
- [Updated] "Head" shot on vehicle outputs "Weak Point" instead of Head Shot (and deals the *2 damage after armor)
- [Added] "IGNORE: Critical Injury Damage" CT effect, to ignore the +5 damage from critical injuries, if set
- [Added] "HALF: Mortally|Seriously Wounded" CT effect to half the penalties of either Seriously or Mortally wounded
- [Added] "JUNK" pasive effect for Ammo that does less damage to enemies with >0 SP. The last damage die, if >1, is automatically ignored.
- [Added] "AFRATING:#" CT effect for to lower (min 3) or raise the autofire rating of the current weapon
- [Added] "ACTIONSAVE" Items effect to add Moves that have Saves
- [Added] "INTERFACE: Ability #" and "MEDICINE: Ability #" CT effects for bonuses to Netrunner or Medtech abilities
- [Added] "HASSCOPE" weapon effect to allow Smart Ammo w/o a scope
- [Updated] Weapon attachments have been modified slightly to allow attached weapons with additional bonuses
- [Updated] Weapon attachments with applied effects can now specify if it applies to SELF or TARGETS
- [Updated] "Grab (Self)" Move in the module has been updated to target SELF as meant to
- [Updated] Attachments in the Core Module with applied effects meant for the user have been changed to target SELF
- [Updated] Links to Street Drug Items added to reference manual.
- [Added] New drone item type for items that link to drone NPCs
- [Updated] The Item type selector on all items has been changed to a combobox for usability
- [Added] New feature to right-click the Count of items in Gear of Character Sheet to split the stack in half or take one
- [Added] A new feature on the Gear list for NPCs allows you to enter a list of items and/or cyberware and search for all possible matches to add them to the NPC faster
- [Updated] Logic to re-roll an injury when the same critical injury is rolled under-the-hood has been made more random
- [Updated] If SMARTAMMO:MISS CT Effect was applied, ammo will not be deducted again when rolling to retry the shot
Pathfinder 2 RPG - Pathfinder Kingmaker Adventure Path (Pathfinder 2.0)
- [Fixed] The bow in Speartooth's treasure parcel should be shock, not frost.
D&D Classics: The Complete Barbarian's Handbook (D&D Classics - AD&D 1E/2E)
- [Removed] Story Entries on export to limit clutters and match other player's handbooks
D&D Classics - PHBR10 The Complete Book of Humanoids (2E) (D&D Classics - AD&D 1E/2E)
- [Removed] Story Entries on export to limit clutters and match other player's handbooks
Barbarians of Lemuria (Barbarians of Lemuria)
- [Updated] Added death markers
- [Added] Additional effects for Brawling and lifeblood
- [Updated] Damage dice. Throwing additional dice without using desktop (Boon/Flaw) buttons will apply total die result.
D&D Keys from the Golden Vault (D&D fifth edition)
- [Fixed] Removed un-needed image
Aegis of Empires 4: Legend of the Burning Star (Pathfinder 1E) (Pathfinder RPG and D&D 3.5/ OGL)
- [Updated] NPC Spell lists (includes abilities)
- [Updated] treasure parcels for corrections and consistency