Yeah, gotcha. That will work for applying the recurring damage. I was trying to see if there were a way to automate it. I just misunderstood what your extension was doing. Not criticizing it just a bad assumption on my part.
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Yeah as I said above in my edited post. When I saw a field called "effect" in the disease tracker I made the assumption that "effect" got applied at each iteration of the frequency set in the disease. I see now that it was the descriptive text of the disease effect.
Don't worry, you didn't come off as critical. I was just trying to help you find the best automation currently possible :)
I hope to have disease effects automated in the next month or two, now that I have created a way of correctly tracking PF's ability drain and 'permanent' ability bonuses (which I am releasing on Tuesday).
That is a good theory, I can adjust this, thanks :) but the problem is that I have this problem also with the raw advanced 3.5e/Pf1 where I do not overwrite the ActionsManager, the overwrite of that is part of Save versus Tags. When I had this problem with the mirror image handler, I only loaded advanced 3.5e/PF1 and had a similar problem there :) But may my mind tricks me now because that is some while ago :) (and maybe there should be then more problems of that sort? Like with the result handlers of the ruleset(s) itself? Though I may already overwrite all of them which could explain that when you are right :D)
Nevertheless, I am glad when that solution now works :D
By the way, you use FGU, isn't it? How well do the save overlays work there? The last time I tested (which is pretty long ago) the overlays were a bit small compared with FGC, and so I was afraid that there might be other hidden incompatibilities which I need to solve for FGU :)
The adventure I was running in Unity actually finished a couple of sessions after I switched to FullOverlays so I my testing isn't comprehensive, but it seemed to work although they still show up at about 50% size. This isn't a big deal with the save tracking overlays, but the health overlay gets very hard to see.
This looks amazing, thank you!
Now that I've got it installed, is there a way to have it trigger from the combat tracker (for poisons) for example? And is there a way to get monster poisons in there, like a Quasit's poison attack in the library of Maladies?
Keep up the great work!