These are the actual second edition creatures in full, as complete and useful as possible, including adding special features in the spell tab to deal with things like persistent damage, grabbed, and aura effects.
Current Version: 15.0
Notes: For now, all creatures (plus a few odd additions for various reasons) with a rating of 15 or less are in the module. We'll add all the Creature 16 next, etc.
Keep in mind, this is just to get us to the official bestiary and as Trenloe improves the ruleset, some of what's in this may not necessarily transition with it. That said, at the time I am releasing each version, it will be as useful as possible in the current iteration of the code.
(SR) Bestiary for Pathfinder Second Edition: Attachment 30496.
(SR-U) Bestiary for Pathfinder Second Edition in Unity: Attachment 33347.
A few notes about this for people giving it a shot:
- Creatures are accurate from the Second Edition Bestiary. That said, some probably have been changed since first print. I'll update as I discover these, but if I miss something, please feel free to inform me.
- Afflictions that come with creatures are included. This inclused disease, poisons, and curses.
- New Items come with some creatures and are included, too.
- Traps that are new in the Bestiary are also included.
- Finally, and maybe most signficant, I make heavy use of the SPELLS tab for creatures. Any power that I think can benefit from some automation that the Spells Tab is capable of, I try to use. As always, suggestions for more is always welcome.
As always, any reported errors or useful comments are welcome.
Special thanks to Zodiac107 (CR5s and a few others) for contributing to this and to darrenan for making a parser that at least allows me to get the core started to every creature (it has worked great from CR8 on)! And of course to Trenloe, damned, and the rest of Smiteworks that make the whole project possible, not to mention the good people at Paizo that give us material worth putting the effort to.
PS: Just as an aside, this will not include things like artwork, colorful tokens, etc., for obvious reasons. I did not include a reference manual and rules for various abilities are included only on the creatures themselves as needed. It's information as allowed by the OGL (included in the story section) and kept mostly to just getting us some creatures to use for now until the fully fleshed out Bestiary is released. Still, I hope some find it useful and enjoy!
PSS: As I begin to tackle some of the more complicated creatures as these Creature ratings go up, I am trying to refine some of the properties and automation that can be handled via the spells tab. Please feel free to comment or suggest. I have always the willing ear.
Succubus, for example, has a lot of special feature. The goal is to have simple "click" or "drag-n-drop" uses for various powers and abilities in hopes of keeping track of things like her Embrace vs. her Passionate Kiss (and the possible suggestion to have it last). I've been also trying to add stages to various poisons, with their duration timers, to help keep track of those as well.
To be clear, Trenloe and I are working hard towards a day when some of this will be automated so that some of what I am doing will become irrelevant. Until that day comes, though, I am happy to contribute by making this Bestiary as useful as possible. So all input (here or through PM) is welcome.