In the rules, the armour value of the target is doubled when fired at by a shotgun. Is there any way of automating this in FGU or do I simply have to manually modify the damage outcome after the damage has been recorded?
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In the rules, the armour value of the target is doubled when fired at by a shotgun. Is there any way of automating this in FGU or do I simply have to manually modify the damage outcome after the damage has been recorded?
A lack of responses seems to indicate that we can't?
I've forwarded to the original developer for the Traveller ruleset (@MadBeardMan), but he has not been available much lately due to other RL commitments.
I don't see any mentions of shotgun in the damage handling script, so I assume that it is not automated.
Regards,
JPG
It is definitely not automatically handled and I could not work out how to add a script to the weapon to automate it so I thought I would as if anyone else had worked out a solution.