Combat - and tracking things like Leadership, Reactions and more
Hi Folks,
DosFox has asked in the 'Features Wanted' to have a system to record Reactions. This has made me re-read the Core Rulebook in that area as I run a home-brew ruling on such things (to make my life easier).
So the rulebook states:
Quote:
REACTIONS
A Traveller who is about to be attacked can react, either dodging a shot or parrying a blow.
This is called a Reaction, and a Traveller can perform an unlimited amount of Reactions in every combat round. However, every time a Traveller performs a Reaction, he will suffer DM-1 on his next set of actions.
That tells me that if Dzateth Dar is in ranged combat with an Aslan, and takes the 'Dodge' reaction to reduce the Aslan Attack skill by -2 (Dzateth has Athletics 2). Now in the next round he'll be at -1 DM to all actions.
If another Aslan is attacking at range, and Dzateth decides to dodge that attack as well, then he's at -2 DM in the next round of actions.
We could automate this in a few ways, we could add a dodge action, that you drag onto the NPC who's about to attack to put a negative to that attack, then against that player show on the CT there's a negative DM of -1, that when the next round starts gets moved to this new round and any action they take, this cumulative negative is applied. The Referee can override this if required in the CT itself.
Leadership
I've been thinking on/off about this for some time. I think the easiest way is that a Condition of 'Boon' and 'Bane' are created. The Player makes the roll and then drags that condition onto the Players in the CT.
When a player want to use the boon/bane, they click the desktop button as normal and then removed the condition.
So that's my thinking, this would be good to add into the ruleset when the Traveller Companion is released.
Thanks,
MBM