Correct, as mentioned in Discord that won't be changed until the ruleset is next updated. I believe you should be able to use the test "channel" if you want to do it right now tho.
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Just passing by to let you know that I, like fellow Drvolk, have been fiddling with a LPak translation of the ruleset for brazilian language, and just would like to point out that there is a bit of a mess with the strings: char_label_turndetail, char_label_turnlevel, char_label_turn and their tooltip versions.
They may have been swapped, you can notice right now that at the Combat Calc window, on the top left it's written "Turn", instead of "Level". And I'm not sure that the tooltips showing that the turn button should be that one. You may want to take a look to make sure every string is on the right place, but this is by no means a harmful thing as it does not interfere gamewise.
I've updated the task to include this bit. I do have several other things ahead of this but it will get done.
surprised to see complete fighters and all that stuff on. Can't wait to see what comes next!
Hi celestian,
i saw that "the task" was marked as "completed" and i updated the new 2E ruleset yesterday. But the list of "static text" entities within the XMLs i found in the current ruleset seams to be not getting smaller (see attachment).
Is it still in progress or does it mean that these entities would not be changed for any reason at all ?
thanks for your awesome work!
drvolk
On the party sheet could it be possible in the future to drag parcels on the left hand of the xp tab so that you can easily award xp for treasure and magic items?
The updates won't show until Tuesday.
That's an interesting idea. I'll see what I can come up with.
While teaching some tips and tricks for Fantasy Grounds I noticed a few "bugs", if I can call them that.
If you roll initiative from the hotkey bar, it actually allows you to roll initiative once again instead of blocking it from rolling it twice. When attacking using a ranged weapon from the hotbar, it doesn't auto reduce ammo. But then, I noticed that the ammo reducing also doesn't work on the 5e ruleset, so should it be reported somewhere else?