Hi, I just picked up the SWADE Vehicle Guide. I noticed some Windows font coding issues, specifically undisplayable ´ characters showing up as empty vertical rectangles.
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Hi, I just picked up the SWADE Vehicle Guide. I noticed some Windows font coding issues, specifically undisplayable ´ characters showing up as empty vertical rectangles.
Attachment 47255
I'm seeing that in the guide as well.
Doswell will get that sorted pretty quickly.
Ah, encodings - my favourite :D
Also the case format can be sorted out - starting with lowercase looks weird.
These all work wonderfully in FGC but not in FGU (well * does)Quote:
Top Speed marked asterisk (*) assumes human powered.
Base speed marked dagger (†) assumes a horse is used as the draft animal—speed varies by animal type (including human).
Entries marked double dagger (‡) could use either, though human power reduces speed by half or more.
Entries marked (§) are uncommon in history but possible with fantastic or exotic draft animals, arcane influences, etc.
Any suggestions / ideas for what we can use in FGU?
Isn't this caused by the difference between FGC encoding and FGU encoding?
Just pasted those into FGU SWADE and they work fine.
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Maybe numbers or letters as (a), (1) etc
They render just fine in FGC, so I'll wait until "FGU day" and then release a new version to display the text in UTF-8.
In the meantime I'll sort out the name case fix.
Hi, I get the same issue in 'Deadlands Lost Colony: A Billion Miles from Home!'.