5 Attachment(s)
Pathfinder 2E Spell Effects
I just finished these spell effects for Pathfinder 2nd Edition for Classic. The "Core Rulebook" spells and the "Lost Omens World Guide" spells and the "Age of Ashes - AP3" spells are coded and ready to drag and drop onto your PC/NPC sheet, have all spells from 1st-10th level and have all heightened spells done as well...that part was tedious as all hell.
The "Core Rulebook" spells is a Massive List of spells.
The "Lost Omens World Guide" spells and the "Age of Ashes - AP3" spells is a Small List of spells.
no images or anything that i know of is copyrighted, just coded spells.
The Heightened spells are just duplicates of the original spells, the original text in the spells are untouched, except some additional notes here and there and some clean up of text, the Heightened spells coded effects portion was done for the appropriate higher spell slot casting.
The Module(s) has a page with Legends with Tags for a quick reference of what is what in the spells (Story Entry)
The Modules contains a copy of the OGL in their own module.
The Form spells are made separately for each form and for each level for the Heightened forms.
The Summons list is my personal input, the summons list will be empty except assigned levels, wasn't sure putting links or names in there would go against OGL, so i left those out so you guys can add those in yourselves. (Story Entry)
The "Chromatic Wall" spell has been cleaned up, it's base level was suppose to have Roll 1d4, only the first 4 colors, when Heightened it has the Roll 1d8, all of the walls plus the de-buff.
The two spells i modified are not really modified just added info, the "Prismatic Wall" and the "Prismatic Sphere" spell still based from the original text, I based the Damage off of the "Prismatic Spray" spell and increasing its damage output by 10 per level beyond the "Prismatic Spray"s Base damage. (But doesn't really need the damage)
Me Personally, it would make sense just have the level 7 "Prismatic Spray" spell, to be scalable, instead of having a separate spell that has the same Spell Effects...But, I didn't design the spells nor the ruleset.
All in all, remember it's your game, do as you wish.....and enjoy.
Here's a link to the Pathfinder 2E Community Modules: https://www.fantasygrounds.com/forum...038#post454038
Here's a link to the Pathfinder 2E Community Extension: https://www.fantasygrounds.com/forum...ity-extensions
I'm open to your feedback and suggestions that can help improve this project
Doesn't matter if the feedback is Negative or Positive, as long it's Constructive and helpful.
I know this mod isn't perfect, nothing is ever perfect, there are always flaws, but I am fixing things as i go through them, just recently fixed things that was very noticedable
These Modules works fine in Unity so far - If you find any issues with any of these modules in Unity, let me know.
For damage and Heals (if any) for Cantrips, Focus Spells and Ritual Spells, just set the die increase as Odd CL. Some heighten Cantrips, Focus and Ritual Spells have a different setup on other effects, that would make some sense to have heightened copies of these spells. Or you can manually Trade out or Setup the effects yourself to fit your current CL.
These modules was originally built before the CL increase feature in the effects was added.
Updated: 9/21/19 = <PFRPG2 Core Spell Effects> Minor Fixes and Typos
Updated: 9/26/19 = <PFRPG2 Core Spell Effects> Removal of Un-needed Links and some Fixes
Updated: 9/30/19 = <PFRPG2 Age of Ashes - AP3 Spell Effects> has been added
Updated: 9/30/19 = <PFRPG2 Core Spell Effects> Did some Fixes
Updated: 10/5/19 = <PFRPG2 Core Spell Effects> Did more clean ups and minor fixes of 1st-5th level
Updated: 10/8/19 = <PFRPG2 Age of Ashes - AP3 Spell Effects> & <PFRPG2 Lost Omens Spell Effects> Did some Clean up of some spells, the "Warrior Transformation" been corrected, now the forms are at their proper level
Updated: 7/2/2020 = <PFRPG2 Core Spell Effects> Have fixed some typos and some errors and added missing spells, added Spell NPCs (Optional, if you want to use them), updated the ref man with spell rules and information so you don't have to try to hunt it down in the CRB's Reference Manual and added a spell list for each tradition, a list for Focus Spells and Ritual Spells. (BTW, i converted all Cantrips into level 0 instead of being level 1, so they can fall into the cantrip category when dropped onto the spell class.)
Last Update: 7/12/2020 = <PFRPG2 Core Spell Effects> Have added missing heightened spells.
NOTE: This Module was built in Classic. If used in Unity, the results MAY vary.