Is there any plans pf having something like multiple combat trackers to split the party or preload NPCs?
Printable View
Is there any plans pf having something like multiple combat trackers to split the party or preload NPCs?
There are no plans to do this. While there were several implementations of this sort of behavior in the distant past (5+ years ago), they were often more confusing than they were worth to end users.
Regards,
JPG
How hard would it be to hide the NPC or PC that is invisible, an On/Off toggle somewhere on top?
The problem with making NPCs that are invisible actually invisible is that the players can't then target them. (And players can't be made invisible at all). So you are better just adding the invisible effect to the NPC (or player) and let FG handle the advantage/disadvantage.
You could try using SkipTurn to skip preloaded NPCs and party members that aren’t present.
Dire Weasel, thank you for the suggestion, but that function is built in the Settings under Combat as shown in the image below:
Attachment 49186
Instead of skipping I would like a toggle or something that would not show the NPC that is turned off (not there) in the combat tracker, mainly to save space.