Sounds good, it's all in MoreCore me thinks ins't it. Not done much with custom die at all.
Or just zip up that code and send it over and I'll add it, then I hope that the parser I've got works!
Cheers,
MBM
Printable View
gameelements.xml
Code:<customdie name="d60">
<model>d6</model>
<menuicon>d60icon</menuicon>
<script>
function onValue(result)
return result*10;
end
</script>
</customdie>
<customdie name="d600">
<model>d6</model>
<menuicon>d600icon</menuicon>
<script>
function onValue(result)
return result*100;
end
</script>
</customdie>
You guys (that's you as well Damned) are just brilliant at times. I should be doing WOiN fixes, but wanted to test this simple code.
Attachment 28460
It's simple and brilliant. I'll ask Dan to make some custom icons for it.
I owe you both some beer.
Cheers,
MBM
Folks,
Just updated the 1st post in this thread.
It's all with FG now, hope it gets released soon.
LordNanoc has been a star and given the Ruleset a test (picking up many things I've missed in my tests!).
Just waiting to here when it's going Live!
Cheers,
MBM
Thank you for all your hard work. I can't wait to get my hands on this (next Friday as that's payday).
Do nested d6 tables. So it rolls a d6, which sends it to another d6 table. Easy peasyQuote:
Originally Posted by MadBeardMan