Thanks, solved the problem thanks to you @Dulux-Oz.
Ended up editing the GlobalReistry.lua file and removing most of the stuff in there.
Dave
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Thanks, solved the problem thanks to you @Dulux-Oz.
Ended up editing the GlobalReistry.lua file and removing most of the stuff in there.
Dave
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What?! Grab the .mod file, drop it in the modules folder, then open FG and load the Module?
I know we (as professionals) need to write things for the "lowest common denominator", but if people don't know how to load a basic module into FG then they're not yet ready for ANY Extension, let alone this one.
And that's not being derogatory. You have to assume people have some basic skills in anything they do - yes, you make things as easy as possible, but if you're a running coach you at least assume that people who come to you know how to walk!
I downloaded the DOEREMU mod, ext, and doebase.ext and added them to the mods and extensions folders. I also downloaded the exe, rem, and pdf and have them in my downloads folder for now until I find instructions that tell me what to do with them. I opened the DOEREMU_Setup_Guide_Windows.pdf; is it only supposed to be 1 page (thought this was the documentation to read before continuing)?
I started there and on double-clicking the DOEREMUHelpers.exe file, I get a message saying that my Windows PC is unable to run the DOEREMUHelpers.exe file. "This app can't run on your PC." I figure I needed to set this up per the instruction on the first post to get the helpers set up before I tried opening the DOREM manual in a new CoreRPG campaign: Is that correct or do I need to load that manual and read it first before continuing?
Appoogies for my confusion.
The manual is in the .mod file - launch FG and open the module to read it.
Does it contain instructions for how to get the.exe to run?